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poster55 posted on Apr 29, 2008 8:18:24 AM - Report post
It was posted a while back that it is possible to Item hack. The guys over at Hellgate Guru have actually done a lot of work in figuring this out. From what I was reading in the most recent posts it sounds like a trainer of sorts could be made using these values...
DarkKing666 posted on Apr 30, 2008 5:22:07 AM - Report post
That all got screwed up with the 1.2 patch. They're having to find all the relevant codes from scratch.
"Moral outrage is the last resort of those who have no argument" - Voltaire. "The whole principle is wrong; it's like demanding that grown men live on skim milk because the baby can't eat steak." - Robert A. Heinlein (on censorship)
TIER 7
poster55 posted on Apr 30, 2008 5:42:42 AM - Report post
They've already found a lot of them, and not all of the old ones are bad.
What I am saying though is, these memory strings are static, which means it seems to me like editing these values would be very easily doable in a trainer form. Let me give you an example
00 00 80 16 00 xx = Armor
So for a 'trainer' All you would have to do is set it up so it has two fields for editing armor
Current Armor Value = xx Desired Armor Value = xx
We'll use numbers for an example here.
Current Armor Value = 6 Desired Armor Value = 10000
The program reads this as...
Current Armor Value = 00 00 80 16 00 06 Desired Armor Value = 00 00 80 16 00 10 27
Applying this would apply to all pieces that match the criteria. Voila, done you have an item editing trainer. I just lack the ability or the know how to make this automated.
They could start out by testing the easiest of the stats to mod. Armor and Shields.
Then they can play with augments, as they discover what does what. These guys are smart enough to poke around in the hex and figure it out...
TIER 7
poster55 posted on Apr 30, 2008 11:41:12 AM - Report post
I'm continuing to post my finds, along with others at the hellgate guru thread mentioned in my OP.
Feel free to check it out, if you understand how to manipulate hex values you can pretty much make your own custom items.
The maximum allowed value for shields (total) is 40000... if anything puts you over this you will regen at a negative rate and it will drain the rest of your shields off instead of recovering.
ELITE
DarkKing666 posted on May 01, 2008 5:52:37 AM - Report post
If you're registered at HellGateGuru, pass on these codes I found:
Speed +XX%: 00 00 80 23 XX Armor +XX: 00 00 C0 16 00 XX Total Armor +XX%: 00 00 00 40 17 XX Shield Penetration +XX%: 00 00 00 1D XX
They all need to be checked first, natch.
"Moral outrage is the last resort of those who have no argument" - Voltaire. "The whole principle is wrong; it's like demanding that grown men live on skim milk because the baby can't eat steak." - Robert A. Heinlein (on censorship)
TIER 7
poster55 posted on May 01, 2008 8:29:41 AM - Report post
I'll take a look at those and I'll pass it on.. thanks
ELITE
DarkKing666 posted on May 03, 2008 12:57:34 AM - Report post
Another one:
Melee speed bonus +XX%: 00 00 C0 50 XX
"Moral outrage is the last resort of those who have no argument" - Voltaire. "The whole principle is wrong; it's like demanding that grown men live on skim milk because the baby can't eat steak." - Robert A. Heinlein (on censorship)
ELITE
Anghel132 posted on May 07, 2008 9:34:40 PM - Report post
Hate to sound like a begging newb, (which I've probably done already)
but just wondering is there any work on actually building an alpha trainer incorporating all this data?