Wonderful mod...but how to create the rats of desert whit the at rifle? ^^
It may come in time... no guarantees mind you, but the Boys AT rifle also not a particularly awe inspiring weapon to begin with, but beyond that it's fluff added to add another variation of Tommys to the roster.
I may well add it at some point just for sake of them being mildly interesting (and if they die someone else can grab the gun), I've seen their ebps/sbps in the files but never really gave them a second thought.
Well no one has posted here for a while I think I will break this silence.
Played the new one, its fantastic I had a lot of fun versing a computer on lyon 4p and I did notice the computer (it was british)using US infantry. May I suggest to make this mod even better (if that possible )maybe you could fiddle around with the ranges for some of the weapons to make it more realistic but not as far as the blitz mod there ranges are to long.
I've actually gone back and forth on this many times... and while it most certainly is possible it's a very difficult foe to wrestle with...
It aggravates me to no end that the scale in COH is so myopic that you could throw a rock further than a tank can fire without it being well off into the murky blackness that is the fog of war...
On the other hand, when I enlarge the field of view for units, and match their range to their vision, then they can easily wind up seeing too-far and firing on targets that can't return fire (which in some cases is actually realistic! particularly in infantry vs. armor situations, the range game is/was a killer).
The main thing that's kept me from monkeying around with stats and the like is that for Ewiger Krieg at least, I mostly wanted to simply break the rules that tied players down to very limited choices on either side. I found it tiresome that Relic wanted to constrain the player so much when choosing a side. All of that being said though, the "comparable abilities overall" between the sides I felt should be left how people had gotten used to them in the regular, unmodified version, of the game.
A very large part of me would be overjoyed to radically adjust the game to an almost sadistic level of realism, but then the real problem would arise when the Germans could readily steam-roll any Allied force with vastly superior armor as it is, and then if I made them more "accurate" to what their real performance was, it'd be overwhelming... Keep in mind, I've never once said nor claimed that Ewiger Krieg was "balanced", and I vehemently deny that it is a mod based upon fairness for either side, but I've also avoided directly piling up a mountain of advantages for the already incredibly powerful Axis forces. The Wehrmacht and Panzer Elite can now match the Allies in artillery, infantry, and utterly eclipse them in armor, the straw that broke the camel's back could be adding even more range to an already extremely powerful force.
Well you have to bear in mind that although the Nazi forces was far more superior in almost everything against the Allies, they still lacked a cheap, reliable tank. The Allies had Shermans which were far cheaper than most Nazi tanks, although not as strong as them. The Nazi tanks brought superior firepower to the battlefield, but at a relatively high price, while the Allies' tanks brought mediocrity and a numerical advantage at a somewhat cheap price. The whole scenario of the game was made as such because the Allies in accordance to history would only encounter good, but not excellent resistance. The Allies were given such an average assortment of units because in the long struggle that followed there would be very few divisions compared to the ones the Eastern Front was "swallowing". With this mod of course you make available the whole Nazi army, but still these units are expensive and consume a lot of resources, so how to put these units to use with little cost is the true talent in the game. The Allies have relatively cheaper units, average and easy to build, so the player who plays them has a really easy job of putting them to use.
While I agree with a lot of your summary, the German military were most certainly not, on the whole, Nazi's... The Wehrmacht forces in particular, hence the separation between the proper Wehrmacht and Schutzstaffel (SS), specifically the subdivision of the Waffen SS. While units from the Heer and SS could, and did, fight side by side throughout the war, the Wehrmacht proper was actually not politically affiliated, albeit often festooned with swastikas and the like, the Balkenkreuz was by far the most common decoration and identification of armed forces for the Germans, and continues to be to this day.
This isn't an apologist or revisionist thing, but more a matter of dispelling a long held public misconception. The average soldier in the German Heer, Kriegsmarine, Luftwaffe, and so forth had either no ties what so ever to the Nazi party, or had no vested authority as a result of those political views.
As for the lunatics in power, who very much WERE a part of the Nationalsozialistische Deutsche Arbeiterpartei (from which we derive the word Nazi), their agenda was multi-pronged to not only retaliate for what they perceived as slights against Germany as a result of the Treaty of Versailles, but to indeed subjugate and even eradicate entire populaces, and the tools they planned to do that with were the forces of the Wehrmacht, who for the most part were ordered by those in power to do as such.
Not that any of that is any excuse, because it most certainly isn't even in the same universe as sufficient (nor is it intended to be) for the great sins committed against humanity by all levels of authority, both military and civilian, but in the end the political body and the military weren't the same thing nor interchangeable.
[Edited by knightpress, 6/29/2009 5:28:41 PM]