Hey everyone... we're proud to present our first trainer for Settlers: Rise of an Empire - The Eastern Realm!
Full Trainer:
LinkPlease note that until the
PUBLIC RELEASE DATE OF MAY 6, 2008, each time this trainer is downloaded, it is personalized and encrypted with user specific details.
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Please report any issues in this thread so we can track them. New threads created to report problems may be deleted.
Here's the readme on the options:
Options
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Numpad 1 : 100000 Gold
Numpad 2 : Instant 3 Resource
Numpad 3 : Instant 6 Troops
Numpad 4 : 1000 : 0 Population
Numpad 5 : 0 Troops
Notes
-=-=-=
Numpad 1 : 100000 Gold - locks the gold at 100000.
Numpad 2 : Instant 3 Resource - activate this option and then each time
you click on a building that produces goods, it will set it
to 3 automatically. Higher numbers caused crashes.
Numpad 3 : Instant 6 Troops - activate this option when you have the
barracks selected and it will automatically fill it to 6
which you can then produce units quickly. It shuts off automatically
in about a second to prevent crashes.
Numpad 4 : 1000 : 0 Population - toggle this to set population to 1000,
to 0, or to normal use.
Numpad 5 : 0 Troops - toggle this to set number of troops to 0 so you
can make more than the maximum.
IMPORTANT NOTES ON THIS TRAINER AND THIS GAME!
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This game seems to use an offshoot of the server/client model, however the
programming seems less straightforward than other games. What does this mean?
Well, the game stores the information for gold and other resources in
two separate locations, one for the client in the game (what you SEE) and
one for the Server in the game (stores the REAL amounts). So if you have
250 gold, then it is stored as 250 in two locations. If you change only
the client amount (250) to something higher (100000) it may show up on your
screen as 100000 but in reality the server says you only still have 250
and you will see that when you go to buy things, that you don't seem to be
able to buy things even though you SEE that it says 100000 but in reality
what the server says you have is what matters.
What does this mean for the options in this game? It means that some options
only affect the server addresses. This means that in some instances what
you see (the client) might be different than what you really have. Your game
might be telling you that you have -5 wood or -200 sausages in your storehouse
when in reality the server amounts are higher.
Why does the trainer not change both the client and the server so that the
numbers look correct? For many reasons:
1) The game has so many resources and there is code that affects each
resource, both for client and server. We cannot spend the hours
and time necessary to track both codes for 40 resource items
and then test each one to make sure that the computer doesn't
get the same advantage!
2) It isn't necessary to change them both since the game only looks at the
server amount in most instances.
3) Modifying these amounts in bulk seems to cause instability and crashes-
4) Just realize that what the game shows as your amount might be different
than what you really have since you are using the trainer! Don't
let negative numbers in resources bother you. The game is functioning
properly!
So can you explain each option so we understand what they are for? Sure!
Numpad 1: 100000 Gold: Obviously this gives you 100000 gold. Since this
is just one separate item and also because it is necessary for
trading, we changed both the server and client amounts to reflect
the 100000. So you get 100000 and it locks it there.
Numpad 2: Instant 3 Resource: Through the course of the game you are required
to create buildings. The game is called Settlers after all! Just
realize that each little building usually requires something from
another building and then produces something new. For instance,
the sausages food building requires meat from the Hunter's Hut
building. When you activate this option and then click on a
building, it will instantly show 3 units produced of whatever that
building is used for. If it is a Woodcutter's hut, then you will
instantly get 3 wood. Here are some things to remember!
1) We used 3 because larger numbers when used rapdily and over the
course of the game caused instability and crashes.
2) If the building is a Gatherer's building (Wood, Stone, etc.)
then the settler will immediatly grab the 3 items and head for
the storehouse or to another building. This is useful when you
need stone or iron or some other item and there is no mine or
resource area for the item nearby. You can build stone huts
any place and just click them when they reach 0 to refill them.
Your settlers will continue to bring the resource to the Storehouse
as if they got it from a mine, etc.