Just a suggestion for a trainer option; instant veterancy upgrade would be nice to have a hotkey to upgrade any given unit's veterancy by one.
For the record 1: Yes, the game is buggy as heck and a slight disappointment (not as bad as Empire Earth III though, now that's what I call a real disappointment...).
For the record 2: The ORCA Bomber is a GDI unit (just as any ORCA unit btw, only GDI have them) of the second Tiberium war, the NOD bomber is called "Vertigo".
I dont think anyone was saying the ORCA's were not the GDI. You have just misread what people have said.
As a note: the Epic units are far from invincible. Are they tough to take down? Sure. Is it as big a deal as the devs and some reviews made it out to be? Not really.
All three Epic units (MARV, Redeemer, Eradicator) move VERY slowly. Especially for Nod, which tends to feature faster units than the Scrin and especially GDI, it's easy to have a large force leave the Epic unit behind pretty quickly.
In terms of most different from the vanilla side, the Black Hand is closest. It plays very much like GDI. Reaper-17 and the Steel Talons play very similarly. Traveler-57 has a lot of micromanagement, almost too much IMO. You have to be really conscious of what units are where. ZOCOM is kind of a mixed bag. I'd say, based on personal preference, I'd prefer Zone Troopers to Zone Raiders, but they do okay for themselves.
Global Conquest is... interesting. It plays very much like a free-form Civilization. The alternate victory conditions, at least from a GDI perspective (haven't played Nod or Scrin yet), are almost laughably easy. Scrin seems like it would be the hardest (upgrading multiple bases to Tier 3 and then building Thresholds), with Nod in the middle.
The new maps are okay. There are a few good ones. Most are fairly generic.
The campaign is actually a lot of fun. The story-line is engrossing and does fill in a lot of the blanks, but leaves you with a lot of questions too. Then again, this is a CNC game, so who really cares that much about the story?
Evaluating CNC3 + KW, I can honestly say it's one of the best RTS games out there. It's not a system hog like SupCom. The factions aren't wildly different like UaW. All in all, I was and continue to be pretty impressed, and the whole experience really has me excited for Red Alert 3. Assuming the guys at EA learn from CNC3 and apply a lot of that to RA3, it's going to be a great game.
Heh!, Heh! new cheats mean "invincible" epic units. Long after I finish the single player campaign I will be having a blast with this expansion as I have had with the original thanks in no small part to these cheats.
Just a suggestion for a trainer option; instant veterancy upgrade would be nice to have a hotkey to upgrade any given unit's veterancy by one.
For the record 1: Yes, the game is buggy as heck and a slight disappointment (not as bad as Empire Earth III though, now that's what I call a real disappointment...).
For the record 2: The ORCA Bomber is a GDI unit (just as any ORCA unit btw, only GDI have them) of the second Tiberium war, the NOD bomber is called "Vertigo".
I think you mis-read something back there. I was saying one of the more irritating game bugs is that in skirmish, if the enemy is GDI, Orca 'fighter' will just sit overtop of a unit and keep 'scanning' for targets randomly. It's landing zone was still there, it just never went back..
I've seen it happen multiple times, even when I capture one of their expanded outposts, the ORCAs just hang around in the air. Especially if they discover a unit they can't fire on with much effect. (Sniper)
And the ORCA thing gets WORSE with the cheats on, because they become even more retarded units about how they attack or lose target focus and just hang around in the air burning fuel, and THAT sh!t is expensive!