//Never worry about running out of Ammo again.
set WarfareGame.WarAmmoPickup_AmmoCase NumMagsAssaultRifle (X=999.0,Y=999.0)
set WarfareGame.WarAmmoPickup_AmmoCase NumMagsBoomShot (X=999.0,Y=999.0)
set WarfareGame.WarAmmoPickup_AmmoCase NumMagsGrenadeFrag (X=999.0,Y=999.0)
set WarfareGame.WarAmmoPickup_AmmoCase NumMagsGrenadeSmoke (X=999.0,Y=999.0)
set WarfareGame.WarAmmoPickup_AmmoCase NumMagsLocustAssaultRifle (X=999.0,Y=999.0)
set WarfareGame.WarAmmoPickup_AmmoCase NumMagsCOGPistol (X=999.0,Y=999.0)
set WarfareGame.WarAmmoPickup_AmmoCase NumMagsLocustPistol (X=999.0,Y=999.0)
set WarfareGame.WarAmmoPickup_AmmoCase NumMagsShotgun (X=999.0,Y=999.0)
set WarfareGame.WarAmmoPickup_AmmoCase NumMagsSniperRifle (X=999.0,Y=999.0)
set WarfareGame.WarAmmoPickup_AmmoCase NumMagsTorqueBow (X=999.0,Y=999.0)
set WarfareGame.WarAmmoPickup_AmmoPouch NumMagsAssaultRifle (X=999.0,Y=999.0)
set WarfareGame.WarAmmoPickup_AmmoPouch NumMagsBoomShot (X=999.0,Y=999.0)
set WarfareGame.WarAmmoPickup_AmmoPouch NumMagsGrenadeFrag (X=999.0,Y=999.0)
set WarfareGame.WarAmmoPickup_AmmoPouch NumMagsGrenadeSmoke (X=999.0,Y=999.0)
set WarfareGame.WarAmmoPickup_AmmoPouch NumMagsLocustAssaultRifle (X=999.0,Y=999.0)
set WarfareGame.WarAmmoPickup_AmmoPouch NumMagsCOGPistol (X=999.0,Y=999.0)
set WarfareGame.WarAmmoPickup_AmmoPouch NumMagsLocustPistol (X=999.0,Y=999.0)
set WarfareGame.WarAmmoPickup_AmmoPouch NumMagsShotgun (X=999.0,Y=999.0)
set WarfareGame.WarAmmoPickup_AmmoPouch NumMagsSniperRifle (X=999.0,Y=999.0)
set WarfareGame.WarAmmoPickup_AmmoPouch NumMagsTorqueBow (X=999.0,Y=999.0)
set WarfareGame.WarAmmoPickup_AmmoMagazine NumMagsAssaultRifle (X=999.0,Y=999.0)
set WarfareGame.WarAmmoPickup_AmmoMagazine NumMagsBoomShot (X=999.0,Y=999.0)
set WarfareGame.WarAmmoPickup_AmmoMagazine NumMagsGrenadeFrag (X=999.0,Y=999.0)
set WarfareGame.WarAmmoPickup_AmmoMagazine NumMagsGrenadeSmoke (X=999.0,Y=999.0)
set WarfareGame.WarAmmoPickup_AmmoMagazine NumMagsLocustAssaultRifle (X=999.0,Y=999.0)
set WarfareGame.WarAmmoPickup_AmmoMagazine NumMagsCOGPistol (X=999.0,Y=999.0)
set WarfareGame.WarAmmoPickup_AmmoMagazine NumMagsLocustPistol (X=999.0,Y=999.0)
set WarfareGame.WarAmmoPickup_AmmoMagazine NumMagsShotgun (X=999.0,Y=999.0)
set WarfareGame.WarAmmoPickup_AmmoMagazine NumMagsSniperRifle (X=999.0,Y=999.0)
set WarfareGame.WarAmmoPickup_AmmoMagazine NumMagsTorqueBow (X=999.0,Y=999.0)
set WarfareGame.Weap_AssaultRifle AmmoFromDrop (X=999.0,Y=999.0)
set WarfareGame.Weap_COGPistol AmmoFromDrop (X=999.0,Y=999.0)
set WarfareGame.Weap_LocustAssaultRifle AmmoFromDrop (X=999.0,Y=999.0)
set WarfareGame.Weap_LocustPistol AmmoFromDrop (X=999.0,Y=999.0)
set WarfareGame.Weap_Shotgun AmmoFromDrop (X=999.0,Y=999.0)
set WarfareGame.Weap_SniperRifle AmmoFromDrop (X=999.0,Y=999.0)
set WarfareGame.WarWeapon AmmoFromDrop (X=999.0,Y=999.0)
set WarfareGameContentWeapons.Weap_Boomer AmmoFromDrop (X=999.0,Y=999.0)
set WarfareGameContentWeapons.Weap_Bow AmmoFromDrop (X=999.0,Y=999.0)
set WarfareGame.Weap_AssaultRifle InitialMagazines 999
set WarfareGame.Weap_COGPistol InitialMagazines 999
set WarfareGame.Weap_LocustAssaultRifle InitialMagazines 999
set WarfareGame.Weap_LocustPistol InitialMagazines 999
set WarfareGame.Weap_Shotgun InitialMagazines 999
set WarfareGame.Weap_SniperRifle InitialMagazines 999
set WarfareGame.WarWeapon InitialMagazines 999
set WarfareGame.Weap_Grenade InitialMagazines 999
set WarfareGameContentWeapons.Weap_Boomer InitialMagazines 999
set WarfareGameContentWeapons.Weap_Bow InitialMagazines 999
//Get to cover from longer distance. (normal +60)
set WarfareGame.WarPawn Run2CoverMaxDist 480
set WarfareGame.WarPawn RoadieRun2CoverSlideDist 120
set WarfareGame.WarPawn Run2CoverPerpendicularMaxDist 300
set WarfareGame.WarPawn EndEvadeRun2CoverMaxDist 210
//Gives the AI more abilities, for more interesting gameplay.
set WarfareGame.Pawn_GeistLocust bCanMantle TRUE
set WarfareGame.Pawn_GeistLocust bCanCoverSlip TRUE
set WarfareGame.Pawn_GeistLocust bCanSwatTurn TRUE
set WarfareGame.Pawn_GeistLocust bCanBlindFire TRUE
set WarfareGame.Pawn_GeistLocust bCanRoadieRun TRUE
set WarfareGame.Pawn_GeistLocustGrenadier bCanMantle TRUE
set WarfareGame.Pawn_GeistLocustGrenadier bCanCoverSlip TRUE
set WarfareGame.Pawn_GeistLocustGrenadier bCanSwatTurn TRUE
set WarfareGame.Pawn_GeistLocustGrenadier bCanBlindFire TRUE
set WarfareGame.Pawn_GeistLocustGrenadier bCanRoadieRun TRUE
set WarfareGame.Pawn_GeistLocustSniper bCanMantle TRUE
set WarfareGame.Pawn_GeistLocustSniper bCanCoverSlip TRUE
set WarfareGame.Pawn_GeistLocustSniper bCanSwatTurn TRUE
set WarfareGame.Pawn_GeistLocustSniper bCanBlindFire TRUE
set WarfareGame.Pawn_GeistLocustSniper bCanRoadieRun TRUE
set WarfareGameContent.Pawn_GeistHunterBase bCanMantle TRUE
set WarfareGameContent.Pawn_GeistHunterBase bCanCoverSlip TRUE
set WarfareGameContent.Pawn_GeistHunterBase bCanSwatTurn TRUE
set WarfareGameContent.Pawn_GeistHunterBase bCanBlindFire TRUE
set WarfareGameContent.Pawn_GeistHunterBase bCanRoadieRun TRUE
set WarfareGameContent.Pawn_GeistTheron bCanMantle TRUE
set WarfareGameContent.Pawn_GeistTheron bCanCoverSlip TRUE
set WarfareGameContent.Pawn_GeistTheron bCanSwatTurn TRUE
set WarfareGameContent.Pawn_GeistTheron bCanBlindFire TRUE
set WarfareGameContent.Pawn_GeistTheron bCanRoadieRun TRUE
set WarfareGame.Pawn_COGGear bCanMantle TRUE
set WarfareGame.Pawn_COGGear bCanCoverSlip TRUE
set WarfareGame.Pawn_COGGear bCanSwatTurn TRUE
set WarfareGame.Pawn_COGGear bCanBlindFire TRUE
set WarfareGame.Pawn_COGGear bCanRoadieRun TRUE