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Unlock all upgrades... maybe.
  • Current rank: 1 Star. Next Rank at 100 Posts.
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    ekuz posted on Jan 11, 2008 8:35:25 PM - Report post
     
    So i was looking around and i found some interesting lines in the config file in content.

    upgradeable weapon stats
    UpgradeStatName=PistolUpgrade_ArmorPiercingAmmoUpgrade
    UpgradeStatName=PistolUpgrade_AntipersonnelAmmoUpgrade
    UpgradeStatName=PistolUpgrade_ReloadTime
    UpgradeStatName=PistolUpgrade_RateOfFire
    --------------------------------------------------
    UpgradeStatName=PistolUpgrade_MagazineSize
    UpgradeStatName=PistolUpgrade_Damage

    these two may work, but the other ones i'm not so sure about.

    attachments (weapon Mods)
    AltFireModAttachmentClass=class'WeaponUpgradeClasses.PI_UpgradeA'
    StrictlySuperiorModAttachmentClass=class'WeaponUpgradeClasses.PI_UpgradeB'
    StrictlySuperiorModAttachmentTwoClass=class'WeaponUpgradeClasses.PI_UpgradeBalt'

    attachment locations for the weapon mods
    AltFireModAttachmentSocket=upgradeA
    StrictlySuperiorModAttachmentSocket=upgradeB
    StrictlySuperiorModAttachmentTwoSocket=upgradeBalt

    AltFireModStatName=MagazineSize

    these i don't just know about, maybe something to do with the appearance of the gun after upgrade.

    It's nearly the same for every other gun, but this could add to the weapon/ammo hack currently found.
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    EnigmaTL posted on Feb 21, 2008 2:28:06 PM - Report post
     
    Yea the appearence of the weapons do change when you upgrade them with each upgrade but the reload time I thought was for the shotgun.
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    Enigma_TL posted on Feb 21, 2008 2:51:53 PM - Report post
     
    Found this:

    ; NOTE: weapon upgrades are applied as mods in response to the "AllocatedWeaponStat" effect event on the weapon,
    ; the context "Slot_X" is applied for the effect event (where X = the slot being unlocked)

    AND

    StatName - The name of this stat,
    ; also serves as the effect Tag for the "AllocatedWeaponStat" effect event
    ;

    so would that mean you do:

    AllocatedWeaponStat.PistolUpgrade_MagazineSize

    to get?

    I see they had several others but nothing is fleshed out on them. Also looks like they had planed on a vending machine type set up.

    Found this in configini.bfi under: Upgradeable weapon stats


    These are the ones that should work if we can figgure out the give code:

    PistolUpgrade_MagazineSize
    PistolUpgrade_Damage
    ShotgunUpgrade_RateOfFire
    ShotgunUpgrade_Damage
    CrossbowUpgrade_BreakageChance
    CrossbowUpgrade_Damage
    GrenadeLauncherUpgrade_Damage
    GrenadeLauncherUpgrade_Immunity
    ChemicalThrowerUpgrade_ConsumptionRate
    ChemicalThrowerUpgrade_Range
    MachineGunUpgrade_Damage
    MachineGunUpgrade_Kickback

    [Edited by Enigma_TL, 2/21/2008 3:05:15 PM]
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    Craz3d posted on Feb 10, 2009 3:52:40 AM - Report post
     
    Anyone figure out the give command for weapon upgrades yet?
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    Reaver101 posted on Apr 12, 2009 1:36:37 PM - Report post
     
    i think i might of figured it out...

    p.s. i have yet to try it... :P

    I noticed something odd when i was looking at the config file.


    ;upgradeable weapon stats
    ;UpgradeStatName=ShotgunUpgrade_HighExplosiveAmmoUpgrade
    ;UpgradeStatName=ShotgunUpgrade_IonicBuckAmmoUpgrade
    ;UpgradeStatName=ShotgunUpgrade_ReloadTime
    UpgradeStatName=ShotgunUpgrade_RateOfFire
    ;UpgradeStatName=ShotgunUpgrade_MagazineSize
    UpgradeStatName=ShotgunUpgrade_Damage

    this is my shotgun... i know i have.

    UpgradeStatName=ShotgunUpgrade_RateOfFire
    UpgradeStatName=ShotgunUpgrade_Damage

    and i noticed that they don't have " ; " in front of them..., I am about to try and play with them... and see what happens...

    [Edited by Reaver101, 4/12/2009 1:41:22 PM]
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    Reaver101 posted on Apr 12, 2009 1:41:52 PM - Report post
     
    mn, game wont start now...
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    Reaver101 posted on Apr 12, 2009 1:52:21 PM - Report post
     
    ok...

    Read this... and done.

    www.cheathappens.com/show_board2.asp?headID=58119&titleID=12817
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