attachment locations for the weapon mods AltFireModAttachmentSocket=upgradeA StrictlySuperiorModAttachmentSocket=upgradeB StrictlySuperiorModAttachmentTwoSocket=upgradeBalt
AltFireModStatName=MagazineSize
these i don't just know about, maybe something to do with the appearance of the gun after upgrade.
It's nearly the same for every other gun, but this could add to the weapon/ammo hack currently found.
ELITE
EnigmaTL posted on Feb 21, 2008 2:28:06 PM - Report post
Yea the appearence of the weapons do change when you upgrade them with each upgrade but the reload time I thought was for the shotgun.
ELITE
Enigma_TL posted on Feb 21, 2008 2:51:53 PM - Report post
Found this:
; NOTE: weapon upgrades are applied as mods in response to the "AllocatedWeaponStat" effect event on the weapon, ; the context "Slot_X" is applied for the effect event (where X = the slot being unlocked)
AND
StatName - The name of this stat, ; also serves as the effect Tag for the "AllocatedWeaponStat" effect event ;
so would that mean you do:
AllocatedWeaponStat.PistolUpgrade_MagazineSize
to get?
I see they had several others but nothing is fleshed out on them. Also looks like they had planed on a vending machine type set up.
Found this in configini.bfi under: Upgradeable weapon stats
These are the ones that should work if we can figgure out the give code: