Hey everyone... we're proud to present our updated MEGA trainer for Neverwinter Nights 2 1.10.1116!
Full Trainer (v1.10.1116):
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Here's the readme on the options:
Launch the game first or the trainer first, it shouldn't matter.
Press desired option key
Options
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Numpad 1: Add 50,000 Gold
Numpad 2: Add 1000 HP
Numpad 3: Invincible Character
Numpad 4: Set selected character safe from one-hit kills.
Numpad 5: 1 Hit Kill
Numpad 6: Level Up
Numpad 7: Set Spell points 10/0
Numpad 8: Set Ability points 10/0
Numpad 9: Set Skill points 10/0
Numpad .: Infinite ammo
Numpad +: Save Position
Numpad -: Teleport
Numpad /: Instant Rest
Numpad 0: Spell Modifications
Notes
-=-=-
Numpad 1: Add 50,000 Gold- Increases your gold amount by 50,000!
Numpad 2: Add 1000 HP- affects the current character under control. Increase this
character's health by 1000 HP!
Numpad 3: Invincible Character- affects the current character under control. This
character is immune to attack!
Numpad 4: Set selected character safe from one-hit kills- affects the current
character under control.this will allow your other party members to be immune
from the one-hit kill. This is how to work it:
Select a member of your party
Press Numpad 4. You will hear "activated" when it sets them to immune.
Select the next member of your party and repeat for all members!
If you hear "deactivated" then they are NOT immune any longer!
Numpad 5: 1 Hit Kill- Use this to turn on 1 Hit kills. Anything that isn't set to
safe with option 4 above will die with one hit!
Numpad 6: Level Up- Allows instant level up of any characters in your party.
Numpad 7: Set Spell points 10/0- Can be toggled from 10 to 0 to normal use as instructed.
When at Spell points screen, press Numpad 7. You will hear "activated"
and you will see your points jump to 10.
Select a spell from the left. You will see your spell points are at 10.
Keep selecting spells (if you desire) until you get to the last available spell.
Press Numpad 7 again. You will hear "activated" and you
will see your points are at 0. This sets the spell count to 0
and you can continue. If you can't continue still, make sure to
check the other spell levels to make sure they are 0.
DO NOT PRESS Numpad 7 again until you FINALIZE your decisions. Once you
press FINALIZE and you are back to the game screen you can then
press Numpad 7. Very IMPORTANT!
Press Numpad 7 again to turn off spell points option. This is important as you
may not get any more points in the next Level Up unless you do this!
Numpad 8: Set Ability points 10/0- Can be toggled from 10 to 0 to normal use as instructed.
When at Ability points screen, press Numpad 8. You will hear "activated" and you
will see your points jump to 10.
Increase the values where allowed until you are satisfied.
Press Numpad 8 again. You will hear "activated" and the points reset to 0.
Press Numpad 8 again to turn off the option. You will hear "deactivated".
Numpad 9: Set Skill points 10/0- Can be toggled from 10 to 0 to normal use as instructed.
When at Skill points screen, press Numpad 9. You will hear "activated" and you
will see your points jump to 10.
Increase the values where allowed until you are satisfied.
Press Numpad 9 again. You will hear "activated" and the points reset to 0.
Press Numpad 9 again to turn off the option. You will hear "deactivated".
Numpad .: Infinite ammo- certain weapons require ammo. This will help you in most cases.
Numpad +: Save Position- affects the current character under control. Save the current
position of the current character under control in your party.
Numpad -: Teleport- affects the current character under control. Use this to teleport
the current character under control in your party to the previously saved position.
You can use this to move characters around. The save and teleport does not have to
be the same character. You can save the position with one, and teleport another to
that position. Try it out!
Numpad /: Instant Rest- Some spells or game events require you to rest. THis makes the
rest instant!
Numpad 0: Spell Modifications- in many cases this makes it so your spells "reset" instantly
so you don't have to always rest, or wait to reuse the spell. Also, in many cases
when you unsummon a creature there is no waiting period to resummon it.
[Edited by PWizard, 12/5/2007 2:03:57 PM]