Hellgate: London Message Board  STATUS: ACTIVE - Trainers are still being considered and updated for this title as patches are released. There is no guarantee that a trainer can be made or updated but it will be reviewed by our staff.

Our Hellgate: London Trainer is now available and supports RETAIL. Our Hellgate: London message board is available to provide feedback on our trainers or cheats.
Hellgate: London Trainer
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Artmoney
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Death_Gamer
    ELITE
    Death_Gamer posted on Nov 14, 2007 2:05:48 PM - Report post
     
    quote:
    originally posted by Caliber

    this game absolutely LAUGHS at those who use artmoney and CoSMOS to modify their values. not only are the values stored in 8 different locations, it also moves in memory dynamically every minute or so. also, the values don't stay in the same location in the player struct. it took alot of thinking and reversing to get this trainer to work correctly. you can certainly use artmoney or CoSMOS to try and modify your player in memory, just don't be surprised if your address seems to go away over and over again-

    just because your cheat tools have worked in the past doesn't mean that the next game doesn't throw a curve ball at you.



    best,
    Cal

    [Edited by Caliber, 11/2/2007 5:07:04 PM]

    Hello everyone,and about editing your skill points and etc with the artmoney,people say that skill points can't be modified well i have created all six chracters in the game and at the start of the game i have modified my characters via artmoney and have all of their skills at full the game doesn't offer that.

    When searching with the artmoney always search for just Integar 4 bytes and the only trick required is that after opening your attribute screen or skills screen always close it before ALT-Tabing and you will always end up from 3-8 correct results and after that you can have unlimited skill points,attribute points and palladium.

    and Calliber guy just for you: "You can cheat in every game with any good tool but it just require some knowledge and skills"

    "we should promote and encourage even a tiny winy itsy bitsy effort done by anyone who knows that what future holds for them"

    my apology to any one whose feelings are hurt by my post

    [Edited by Death_Gamer, 11/14/2007 5:01:08 PM]

    me_cool
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to dynastyhan
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    dynastyhan posted on Nov 15, 2007 6:56:45 PM - Report post
     
    i'm a total noob and very lazy when it comes to game files editing so I'll just pay for the trainers to save me a few head aches... hehehe...

    besides, 15 bucks a year also get me other trainers for many other games. so that means i save myself (a few headaches X 10 games) = Happy Gamer!

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    Send a message to Matri
    TIER 7
    Matri posted on Nov 15, 2007 9:49:29 PM - Report post
     
    First off, hat's off Caliber for not only being able to make excellent trainers, but also being able to get them out fast and reliably.

    And ArtMoney's only a temporary measure at best. Memory locations and pointer addresses change almost constantly thanks to Windows' memory management. Gone are the days of MS-DOS and static memory allocation. If you've figured out the addresses for your attributes, good for you. However, those same addresses become useless once you quit the game session. The next time you load up your character, you will have to search for the addresses again.

    It's a fact of memory editors. And that's what make trainers special. The authors (sorry Caliber, but you're not the only trainer maker in the world ) have not only identified the exact memory position, but also found a way to quickly & reliably find them again and again.

    And there are so much more things that can't be done in a memory editor. Caliber's C&C 3 trainer, for one. ArtMoney most certainly cannot allow you to make units currently under your mouse pointer invulnerable. Or the Titan Quest Immortal Throne trainer, where you can not only remove item requirements, but also make monsters friendly, turning them against each other.

    So kdefthog, you found out how to change your attributes with ArtMoney. Good for you. But don't ever call trainers "2-bit", and especially not a CheatHappens trainer, because these are anything but.

    P.S. to Caliber: Any way you can figure out how to let us add mod slots to weapons? Pretty please?

    [Edited by Matri, 11/15/2007 9:53:58 PM]
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Grave_xXx
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    Grave_xXx posted on Oct 22, 2009 12:24:01 AM - Report post
     
    Mmhm, Im struggling, I really need advice, I used Art money for cheating with hellgate london and stuff but now my characters xp is like 200/100 just an example and I cant level even when I kill, even if I use Art money to make the experience something like 90/100 when it gets to 100 it just carries on going...

    Oh and to all you "clever" peoplez out there, when u program me a Hellgate trainer compatable with windows 7 64bit then I will pay $30... Its not quite possible is it?

    Cya.. Reply soon pweez (Sowi bout bad spelling)

    Thanks for all the great work so far
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