Hey people
Well since I have been having trouble finding a trainer that only works for me and not the computer I decided to look elsewhere for a solution.
I found one, sort of. It is not really a trainer, but a mod-making tool that enables you to change stats for units and buildings etc. Takes some time to use but works very well. It also works for the original game and ALL expansions to DoW and seems to work no matter which game version you have.
IMPORTANT: To make it easy for you to undo all changes you make to the game, go to your DoW-folder and copy the W40k-folder, WXP-folder, W40k.module file and WXP.module file and place them somewhere where you want to store them (not sure if you need to copy the folders, but I did just to be on the safe side).
1. Go to www.corsix.org/cdms/ (contains a great guide of how to use the tool, but unforetunately not much about changing in DoW-files)
2. Download the latest release
3. Install the mod tool
4. Start the program "ModStudio" (if you get "msvcp71.dll file not found"-error, go to corsix.org/misc/msvc71.zip and download the zip-file and unpack it in the directory you installed the mod tool in, then restart the "ModStudio" application)
5. Once started choose "Load DoW/WA Mod"
6. Browse to your DoW installation folder
7. Open either W40k.module (original DoW campaign) or WXP.module (Winter assault campaign)
8. Let's chose WXP. You will see a file-tree to the left with only one entry, "data". Expand it.
9. Expand the folder "attrib".
10. To change unit hp, armor etc., expand the "ebps"-folder, then "races", open the race you want to modify, choose either structures or units and finally double click on the structure/unit RGD-file.
11. The file will open in the right window with all data for that unit.
12. Expand the things you want to modify, change the value displayed to the far right and when you are finished with that particular file save it using the "save"-button in the lower right corner.
Example: Lets say you want to make imperial guardsmen invulnerable. Open up Data/attrib/ebps/races/guards/troops and double click on the "guard_infantry_guradsmen.rgd" file. Left click the "health_ext" entry ( no need to expand it) and change things like "armour", "armour_minimum", "hitpoints" or "regeneration_rate" to some high value.
Note: To change morale or the squad cap of troops just look in the data/attrib/sbps-folder and change the "squad_cap.ext" or "squad_morale.ext" for the desired unit (morale only exists for infantry since vehicles have no morale, doh!)
IMPORTANT NOTES (SPOILER WARNING ALSO): The changes you make will affect all units of that particular type no matter which side they are on. This means that playing through the campaign may be difficult or impossible depending on what changes you make or which side you play. Playing the order campaign with imperial guard all the way is straightforward and you can modify both imperial guard and eldar files without problem since the eldar doesn't turn on their allies in the campaign. Playing with the eldar in the end of the campaign will be very difficult if you have made the imperial guard units too hard to kill. Playing the disorder campaign is even more dificult with altered files since the orcs and chaos fight one another just as much as they fight the order races.
A solution is to create one verion of the *.module files for each of the races and save them separate folders (like "Imperial guard WXP"-folder )and when you play another race, simply overwrite the file before you start.
As I stated, this is hardly a trainer, but has helped at least me to play the DoW:WA as I want it! (with many, many units that are hard to kill
All credits for this goes to Corsix for an excellent mod-tool.
J.
[Edited by jediguran, 8/15/2008 3:17:24 PM]