Star Wars: Empire at War - Forces of Corruption Message Board  STATUS: RETIRED - Trainers are no longer being created or updated by our staff for this title.

Our Star Wars: Empire at War - Forces of Corruption Trainer is now available for version 1.121.786192 V3 and supports STEAM. Our Star Wars: Empire at War - Forces of Corruption message board is available to provide feedback on our trainers or cheats.
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Simple cheat mod

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    Tokkobot posted on Aug 27, 2007 10:02:06 AM - Report post
     
    Is anyone making a cheat mod for Forces of Corruption anymore? The current one is great in every way except that there is no way to have your units NOT invulnerable. So if anyone has modified it so the units have normal health/shields, could they upload it somewhere?
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    Zirotecha posted on Aug 31, 2007 5:30:44 PM - Report post
     
    You can modify it yourself you know...
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    kai50000 posted on Sep 02, 2007 11:26:39 PM - Report post
     
    Uhh...if you don't want invulnerability for the units in the first place, why are you even USING the cheat mod?...

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    Tokkobot posted on Sep 07, 2007 8:49:15 AM - Report post
     
    You can use cheats to something else than totally dominating everything in 5 minutes too. It's fun to create massive army of just stormtroopers for example and just use them and see how far you can go with them, or build lots of specific ships in internet with your friends and battle with them without need to worry about money or time.
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    kai50000 posted on Sep 07, 2007 10:58:38 AM - Report post
     
    Oh I agree most whole heartedly when it comes to that, I enjoy using only Imperial class Star destroyers on empire along with darktrooper 3, and with consortiums group, using tyber zann of course, along with the fighters, which can spam buzz droids with the cheat mod...

    It's just that the way you stated the question didn't sound like you had that in mind necessarily...
    By the way, if you want a whole group of units to be normal, for instance fighters, you can delete the xml file that you are putting in the XML folder that changes them, and they will revert to normal as the game has the default stuff stored internally still but just sees the folder and reads out of it to see if you wanted to change anything, and as such only changes the things you put in that folder.

    [Edited by kai50000, 9/7/2007 11:01:38 AM]

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    Tokkobot posted on Sep 07, 2007 12:13:10 PM - Report post
     
    It's true that you can delete some parts of the mod but that defaults the other stats too like build time, cost etc. But thanks for the tip.
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