I played through all the campaigns using this v1.6 trainer.
Here are my reactions:
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Using [Shift F1 F2 F3] the HEALTH mods causes everything on your battle-interface to gain that alteration. Does not matter if you selected/highlighted units or not.
E.g. Your structures, your units, neutral structures, bridges, enemy units, enemy structures.
It changes everything 'you can see'. (So I got around this by highlighting units/structures, then scroll to an area covered by shroud or a place with nothing, and then pressing the keys)
Enemies which fire on your INVINCIBLE [Shift F1] buildings gain veterancy insanely fast (Not that it matters since its invincible)
Managed to turn this around for my favour: Invincible-ise an enemy structure, and then allocate your units to "level up" on that structure. Works wonders for every unit. (Note: Train Snipers in APCs and train Commandos by demolition)
UNLIMITED AIRCRAFT AMMO [Shift G] also gives AI the ability.
INSTANT SIDEBAR UPGRADES [Shift D] gives Superweapons no fire-cooldown time (which is good) but the timer is not 0:00 (minor problem).
Along those lines, enemy superweapons "LOOK" as if they are ready to fire, but they don't (which is good also, scares the **** when they build a Superweapon & it instantly comes online).
Finally, NOD's Nuclear Missile / NOD's Catalyst Missile is the only Sidebar Ability that can't be spammed. If you fire the missiles, then before impact, fire at another location, it will fall there instead. (Solution? Have to wait, can't shower the world with nukes)
PLASMA FORCE ARMOUR [Shift H] does nothing (for me anyway). It could be a visually transparent, but regardless, no damage reduction for units with [Shift H].
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All of the above are minor notes. This is my first attempt at a trainer & it has been very fun! Comments:
Love spamming RIFT GENERATOR, makes the map so clean!
Setting enemy structures' health to zero, & using units that are not meant to combat buildings to level the base e.g. Snipers / Shadow Teams / Buzzers
Sending 20-or-so Orca Bombardments at a single target, so there is just this line of Orcas stretching accross the map.
Using units that were weak before, to take on an entire army E.g. Scrin Corruptor VS NOD Avatar
Pay-Back against the AI on the NOD Mission'Outback' (where you have to secure the nuclear transports). Attempting to finish it in Hard Difficulty took me at LEAST 20 tries, but with this trainer.. lalalalala
Shift + F1-F3 doesn't make everything on the screen get that effect, only those units currently under my cursor (literally under my cursor, not selected or anything) or those that are currently selected, which is how Caliber designed it.
Yes, I also find ANY enemy unit that fires on a Shift + F1-ed unit gets leveled up to max veterancy very fast.
Yeap. Unlimited aircraft ammo gives the enemy the ability, in both Skirmish and Campaign, and for both Allies and Enemy AI as well. I managed to reproduce it in the Pentagon GDI mission as well as all the skirmish matches i tested.
NOD's Nuclear missile and Catalyst missile CAN be spammed before the first one hits the ground, but there must be a lag time in between. Try it to test it out. But yes, no blanketing the whole map in nukes.
Yes...Plasma force armor is visually transparent. =)
[Edited by RaZoRb0iz, 8/17/2007 6:39:44 AM]
[Edited by RaZoRb0iz, 8/17/2007 6:59:13 AM]