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Where are the guns?
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    Send a message to Hind
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    Hind posted on Apr 04, 2007 3:34:52 PM - Report post
     
    I've played this game lots, I've won it lots yet I'm still awaiting to see guns, cannons or America! When do these things happen?

    Cheers,

    Hind
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    jr_van posted on Apr 05, 2007 4:22:48 AM - Report post
     
    in 85 turns the cannons and guns will be invented. if you want to travel to America press (~)then type --> create_unit "Admiral Nigel" "carrack" 2933
    you need to have Carrack so you can travel there.

    hope i can helped.

    jr_van
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    erwin_rommel posted on Apr 12, 2007 4:53:52 AM - Report post
     
    you get to go to the americas in the 1400's
    Augustus Caesar- First Emporer of Rome and best Emperor. ALL HAIL THE ROMAN EMPIRE!!! THE GREATEST CONQUERORS TO DATE!!!!!!!!!!
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    Hind posted on Apr 12, 2007 5:13:38 PM - Report post
     
    Thanks all

    Hind
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    Hind posted on Apr 16, 2007 5:04:43 AM - Report post
     
    Okay I can't get the create unit cheat to work, I put it in just as you have typed it but it state unknown unit or settlement.

    Hind
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    erwin_rommel posted on Apr 17, 2007 5:55:35 PM - Report post
     
    what units are you trying to create because mine doesn't let me create naval units but i can help with armies
    Augustus Caesar- First Emporer of Rome and best Emperor. ALL HAIL THE ROMAN EMPIRE!!! THE GREATEST CONQUERORS TO DATE!!!!!!!!!!
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    Hind posted on Apr 18, 2007 3:48:00 AM - Report post
     
    The one above inorder to discover America but if Navy units don't work with your its seems mine is the same.

    Hind
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    Garminius posted on Apr 18, 2007 10:26:20 AM - Report post
     
    Hi guys. To sail to the new world you have to have carracks in your fleet and nothing else or it won't work. This is how I did it for the English.

    1. Start a campaign as the English (or any faction that can use carracks)
    2. I had an admiral called "Admiral Nigel" so I gave him a fleet of carracks like this…

    create_unit “Admiral Nigel” “carrack” 1 9 3 3

    3. Repeat the above until you are happy with the size of the fleet.
    4. Get rid of all the ships in admiral Nigel’s fleet that are not carracks or it won't work.

    Load up your fleet with an army and sail west until you hit the new world. If you use infinite movement you can do it all in one turn.

    Hope this helps
     
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