oops i posted in the other trader mod thread but i really got the files here
anyway how can i add artifacts to traders
for example barman
[trader]
buy_condition = barman_generic_buy
sell_condition = {+yan_labx16_switcher_primary_off} barman_after_brain_sell, {+bar_darklab_document_done} barman_after_darkvalley_sell, barman_start_sell
buy_supplies = supplies_start, {+yan_labx16_switcher_primary_off} supplies_after_brain, {+bar_darklab_document_done} supplies_after_darkvalley
[barman_generic_buy]
;Àðòåôàêò?
af_medusa = 1, 0.3
af_cristall_flower = 1, 0.3
af_night_star = 1, 0.3
af_vyvert = 1, 0.3
af_gravi = 1, 0.3
af_gold_fish = 1, 0.3
af_blood = 1, 0.3
af_mincer_meat = 1, 0.3
af_soul = 1, 0.3
af_electra_sparkler = 1, 0.3
af_electra_flash = 1, 0.3
af_electra_moonlight = 1, 0.3
af_rusty_thorn = 1, 0.3
af_rusty_kristall = 1, 0.3
af_rusty_sea-urchin = 1, 0.3
af_ameba_slime = 1, 0.3
af_ameba_slug = 1, 0.3
af_ameba_mica = 1, 0.3
af_drops = 1, 0.3
af_fireball = 1, 0.3
af_cristall = 1, 0.3
af_dummy_glassbeads = 1, 0.3
af_dummy_pellicle = 1, 0.3
af_dummy_battery = 1, 0.3
af_dummy_dummy = 1, 0.3
af_dummy_spring = 1, 0.3
af_fuzz_kolobok = 1, 0.3
i saw this when i open the ltx file with notepad and assume all these are artifacts what should i change do to make him have them for sale