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Trader mod
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to dh19440113
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    dh19440113 posted on Mar 29, 2007 1:10:18 PM - Report post
     
    the ammo amount of course.

    i uploaded 2.0 however it wasn't posted.

    to have every weapon carry 99 ammo per clip, edit the weapon folder in config and set the ammo per clip then go to misc and find the modified weapon and set them to 99 per clip.

    follow the same procedure and put the wepon folder in the thq/stalker/gamedata/config/weapon. the other file is the same place as trader.

    [Edited by dh19440113, 3/29/2007 1:12:46 PM]
  • Tier 7
    Send a message to Zeifer
    TIER 7
    Zeifer posted on Mar 30, 2007 2:55:17 AM - Report post
     
    What does weapon ammo have to do with the trader script?
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
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    dh19440113 posted on Mar 30, 2007 3:14:46 AM - Report post
     
    well, weapon mod is a different file all together, its in the same folder but a different file

    [Edited by dh19440113, 3/30/2007 3:15:09 AM]
  • Current rank: 1 Star. Next Rank at 100 Posts.
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    predator654 posted on Mar 30, 2007 5:32:53 AM - Report post
     
    any chance a kind person would upload a weapon mod?
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    jl11210 posted on Mar 31, 2007 8:39:39 AM - Report post
     
    how can i add artifacts to traders

    for example barman

    [trader]
    buy_condition = barman_generic_buy
    sell_condition = {+yan_labx16_switcher_primary_off} barman_after_brain_sell, {+bar_darklab_document_done} barman_after_darkvalley_sell, barman_start_sell
    buy_supplies = supplies_start, {+yan_labx16_switcher_primary_off} supplies_after_brain, {+bar_darklab_document_done} supplies_after_darkvalley


    [barman_generic_buy]
    ;Àðòåôàêò?
    af_medusa = 1, 0.3
    af_cristall_flower = 1, 0.3
    af_night_star = 1, 0.3
    af_vyvert = 1, 0.3
    af_gravi = 1, 0.3
    af_gold_fish = 1, 0.3
    af_blood = 1, 0.3
    af_mincer_meat = 1, 0.3
    af_soul = 1, 0.3
    af_electra_sparkler = 1, 0.3
    af_electra_flash = 1, 0.3
    af_electra_moonlight = 1, 0.3
    af_rusty_thorn = 1, 0.3
    af_rusty_kristall = 1, 0.3
    af_rusty_sea-urchin = 1, 0.3
    af_ameba_slime = 1, 0.3
    af_ameba_slug = 1, 0.3
    af_ameba_mica = 1, 0.3
    af_drops = 1, 0.3
    af_fireball = 1, 0.3
    af_cristall = 1, 0.3
    af_dummy_glassbeads = 1, 0.3
    af_dummy_pellicle = 1, 0.3
    af_dummy_battery = 1, 0.3
    af_dummy_dummy = 1, 0.3
    af_dummy_spring = 1, 0.3
    af_fuzz_kolobok = 1, 0.3

    i saw this when i open the ltx file with notepad and assume all these are artifacts what should i change do to make him have them for sale
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
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    dh19440113 posted on Mar 31, 2007 6:43:18 PM - Report post
     
    Ask pwizard to post my weapon mod, it has artifact and weapon mod.
    If you insist on doing it yourself them look for barman_start_sell delete no trade and replace with =1, 3

    in supply_start copy paste what you want into the category.
  • Tier 7
    Send a message to PWizard
    TIER 7
    PWizard posted on Apr 01, 2007 12:56:25 AM - Report post
     
    When submitting mods to be posted, please include instructions for installing them, a complete description of what the mod does and whether or not the mod works with the patch. Otherwise, I cannot post them. Thanks.
    Chris O'Rorke ([email protected])
    Owner: Cheat Happens.com
    Dingo WebWorks, LLC
    One Bad-Ass MF
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  • Current rank: 1 Star. Next Rank at 100 Posts.
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    gtaman333 posted on Apr 01, 2007 11:51:31 PM - Report post
     
    how can i make the quest_case 2 in the barmans trade
    and other stuff like flesh eye
    and so PLZ help and send me a n00b guide
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