Warhammer 40k: Dawn of War - Dark Crusade Message Board  STATUS: ACTIVE - Trainers are still being considered and updated for this title as patches are released. There is no guarantee that a trainer can be made or updated but it will be reviewed by our staff.

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Warhammer 40k: Dawn of War - Dark Crusade Trainer
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unit editor
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    kludder posted on Feb 01, 2007 2:25:07 AM - Report post
     
    Can anobodu please tell mee how this unit editor (cap 999) is supposed 2 work?

    It just doesn´t seem to have any effect.

    Does it work in skirmish or campaign? Where do I put the files? Just in the main folder or in a specifec folder? I read the .TXT but it´s not really heplfull


    thanks
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    grain34 posted on Feb 05, 2007 8:03:33 PM - Report post
     
    thats a good question doesnt work for me either..txt says to put the race you want in the main folder..i tried in both single and skirmish still no good


    [Edited by grain34, 2/5/2007 8:04:03 PM]
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    GlenGrainger posted on Feb 07, 2007 1:10:08 AM - Report post
     
    Hi,

    The 'units mod' from this site is actually done as a *.module file, usually that's where these go, in the main folder of Dark Crusade, then you would start the game and go through the Custom Game in the main menu to activate.

    But as yet I have to come across a .module that actually works, even the ones that I have created don't.

    Anyway, you maybe better off going and having a look around the Dawn of War website at Filefront and getting one of the 'mini mods' to do what you would like. Might I suggest the "adeptus collection" so you can use just the mod for the race you like, there's one for each race plus a "full" version, instructions are included.

    Link

    I have a mod that I created just for the Space Marines, it does a heap of stuff, makes them too powerful really but its fun. Turrets increased to 12, max weapons increased to 9, reinforced to 12, build limits removed, whirlwinds fire rate halved (now reloads in 2 seconds instead of 5 seconds), can build 2 Orbital Relays instead of 1 and holds 6 instead of 4.

    Also increased unit and support caps to 50 of each.

    [Edited by GlenGrainger, 2/7/2007 1:27:50 AM]
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