Star Wars: Empire at War - Forces of Corruption Message Board
Our Star Wars: Empire at War - Forces of Corruption Trainer is now available for version 1.121.786192 V3 and supports STEAM.
Our Star Wars: Empire at War - Forces of Corruption message board is available to provide feedback on our trainers or cheats.
MythicEvil posted on Jan 15, 2007 10:22:06 AM - Report post
problem, in story mode with the pirate faction cheat/mod added. I get to the point that you have to capture the extremely large super star destroyer (vader's ship I think). I cant capture it. I move the boarding team to the ship but nothing happens. Sadly, earlier in the game I had built that same ship in a stardock and it was on my homeworld for protection. Me building that unit, somehow made it impossible to cap the one in story mode I think. Any way around this or do I just have to start a whole new campaine again?¿?
ps- please excuse the bad spelling/typos.
VETERAN
Captain_Iglo posted on Jan 16, 2007 10:06:00 AM - Report post
The scripts that let you capture the eclipse doesn't work with my cheat mod. you have to remove the entire mod or better only the UNITS_SPACE_NEUTRAL_ECLIPSE.XML for that single mission. If you have a savegame before that mission you won't have to play the entire campaign again.
!!!!You are right, I'm still a worm, but worms are hard to kill!!!!
ELITE
Kaizer posted on Jan 20, 2007 1:55:16 PM - Report post
Wow pretty complex !!! Is there any simple way to make the mod compatible without error ???