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Warhammer: Mark of Chaos Trainer
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To CH Staff - will there be a trainer?
  • Send a message to shlepad
    INACTIVE
    shlepad posted on Nov 28, 2006 4:32:49 AM - Report post
     
    Some games get a trainer the next day. This game is popular enough to release one. If you are indeed working on one, please let us all know.

    Yours truly.
     
  • Tier 7
    Send a message to PWizard
    TIER 7
    PWizard posted on Nov 28, 2006 4:34:30 AM - Report post
     
    We are not working on one.
    Chris O'Rorke ([email protected])
    Owner: Cheat Happens.com
    Dingo WebWorks, LLC
    One Bad-Ass MF
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  • Send a message to shlepad
    INACTIVE
    shlepad posted on Nov 28, 2006 4:36:29 AM - Report post
     
    God bless you, mate. Any known ETA?
     
  • Tier 7
    Send a message to PWizard
    TIER 7
    PWizard posted on Nov 28, 2006 5:03:41 AM - Report post
     
    I said we are NOT working on one.
    Chris O'Rorke ([email protected])
    Owner: Cheat Happens.com
    Dingo WebWorks, LLC
    One Bad-Ass MF
    ------------------
    Visit Down Notify for awesome Website Monitoring.
  • Send a message to shlepad
    INACTIVE
    shlepad posted on Nov 28, 2006 6:50:22 AM - Report post
     
    Oh, i misread. Why are you not working on one?
     
  • Tier 7
    Send a message to T_A_B
    TIER 7
    T_A_B posted on Nov 28, 2006 8:14:40 AM - Report post
     
    Probably becouse the game is NOT going to be that popular.

    I don't think it has the longevity of certain other RTS games.

    It tries to set its own genre of a "battle simulator" for the TT version of the game. But the designers toned down the HUGE differences in the races. This was probably to do with maintaining in game balance.

    This has led to all of the races being essentially the same with different models.

    Grunt Footman
    Elite Footman
    Ranged
    Mounted
    Flying
    Multiple Unit
    Cannon

    Successfull tactics are the SAME regardless of race choice.

    Foot with Ranged behind it. Foot holds the enemy whilst the range units pound them from reletive safety.

    Cannon is usefull until you realise that it basically is incapable of hitting a Hero EVER. so you just walk the hero straight at it, while the cannon over or under or basically shoots every where the hero is not.

    Thats it.

    No tactical advantage or disadvantage is earned through the thoice of race (although Chaos win out slightly as their end game footmen have 1 more hp)

    This lack of variation make the replay game dull.

    I enjoy the game! I'm a huge fan of the TT game. (I play undead when i want to win and Skaven for fun!)

    But games now are all about the skirmish. Resource managment is a HUGE part of what RTS gamers enjoy about a game. Bold move to leave it out of this one.

    I hope the game sells well and becomes a hit. Mainly becouse i want an expansion with the Undead and Lizardmen to come out, but im not hopefull sorry.

    PS. Creating a trainer for this game is not really necessary as you can find the following with artmoney

    Mana
    Unit Size (number of men in a unit)
    Ability Points (not the level but the point available to spend, so yes you still have to grind to lvl 25 for all abilities but you can have 5 in every stat as you go)
    Hero HP
    Gold.

    That was it, I could not think of one other thing i need to change.

    I do admit that this does not help the "I wanna trainer so i can slaughter the AI in a skirmish, cos I'm bored" crowd, but meh they can just load up the DOW for that.

    PPS This game is absolutly positively georgous to look at i have to admit they got the engine right. On the down side you have to be on the bleeding edge to run it at anything like maxed out!
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