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How do you make a new unit ?
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    weeg posted on Oct 22, 2006 8:51:30 PM - Report post
     
    all questions awnsered by Watz may i ask this remain here for people wanting some kick ass tutotials (by Watz) that not only make sense but are easy to follow.

    [Edited by weeg, 10/25/2006 5:07:11 PM]
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    WatZ posted on Oct 24, 2006 12:22:41 AM - Report post
     
    How to add units to a building:

    attrib>ebps>space_marine_barracks>spawner_ext>squad_table

    Make squad 8 say sbps\races\tau\tau_commander_squad.lua

    That would allow the space marines to have the tau commander.


    As for making a new unit. Youre better off just making a duplicate of the new sqaud you'd like to make. Say copy the tau_commader files and rename to tau_captain. Then do your editing from there. If youre looking to have new textures youll have to wait for the official tools(relic said they wont be releasing these) or 3rd party tools.
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    WatZ posted on Oct 24, 2006 12:24:15 AM - Report post
     
    Also what do you mean change a units code? I assume you mean their name as this is called by a code¿
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    weeg posted on Oct 24, 2006 4:34:49 PM - Report post
     
    Ah Watz thank you for responding i liked your previous help/tutorials i probably should update this see in corsix's tools i cant seem to figure out how to copy and paste a unit i right click on the unit but it gives no options other than some weird thing also i have figured out all the code nonsesne pay no attention to that please just tell me how to copy and paste a unit. thanks. oh by the way how do i give a unit a new ability (i want to give the campaing valkyrie the ability to fly like Assault marines do).
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    weeg posted on Oct 24, 2006 9:59:28 PM - Report post
     
    (soory for double post) maybe someone could make a easy-to-find tutorial on this for noobs like me ?

    [Edited by weeg, 10/24/2006 9:59:47 PM]
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    WatZ posted on Oct 25, 2006 12:26:48 AM - Report post
     
    Cool glad they helped.

    How to make a New Unit, Using the texture of another Unit:

    Now lets say you wanted a duplicated tau commander. Goto attrib>ebps>races>tau>troops>tau_commander.rgd
    Right click and extract the file.

    Next goto attrib>sbps>races>tau>tau_commander_squad.lua
    Right click and extract the file.

    Now you'll have to use windows to copy and paste the tau commander's files. So using explorer(my computer) goto your game directory/dxp2/data/ebps + sbps, each time renaming tau_commander to what ever you like.

    Next youll have to restart DOWModstudio and reload the mod in order to see those 2 new files. After you see the duplictes tho, its as easy as changing his specs and adding him to a building.
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    WatZ posted on Oct 25, 2006 12:43:17 AM - Report post
     
    How to add adilities:

    Lets use the skyray's missle barrage ability for example and say we want the pathfinders to have this ability(sounds odd but it would still work)

    Navigate in DOWmodstudio to data>attrib> then to T of course and find tau_skyray_missile_barrage.rgd. We just need to make sure of the exact spelling here.

    Next goto ebps>races>tau>troops>tau_pathfinder.rgd

    Expand the ability_ext and you'll see 10 fields of where you can paste the abilities name. Paste it but have the name end in .lua NOT .rgd. Now you're ready to use that ability in game.

    Keeping in mind if you want this ability tweaked you can use the copy and paste method to duplicate it and tweak as necessary, while not effecting the skyray's original barrage ability.

    [Edited by WatZ, 10/25/2006 12:58:17 AM]
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    WatZ posted on Oct 25, 2006 12:55:51 AM - Report post
     
    How to edit abilities:

    Lets edit the tau_skyray_missle_barrage.rgd

    Navigate to: attrib>abilities>tau_skyray_missile_barrage.rgd

    Inside you can edit and how:
    Recharge time:
    recharge_time> Value=60
    Damage:
    area_effect>weapon_damage>armour_damage>
    Range:
    range> Value=40
    range:
    Requirments to use:
    requirments>required_1-11> Here you can remove having to research this ability all together by removing "required_10".

    To do so look at the middle window. Expand the tree required_10. Right click and delete all entries except "is_display_requirment"


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