You need ROCK SMASH and STRENGTH in here to get to everything. There are
holes in the floor to fall through! If you fall through the hole in the
middle, and walk onto the steps of the platform, you release the three
legendary beasts. These beasts wander around the game. If you see one, they
tend to nick off. The aim is to catch them!
TIN TOWER
Pokemon: Rattata, Gastly (night), Ho-oh
Items: Full Heal, Super Potion, Escape Rope, Ultra Ball, Rare Candy, Max
Revive, Max Elixer, Nugget, Full Restore
You go into what looks like a house to the right of the Burnt Tower. You
cannot go in until you have defeated the Ecruteak Gym Leader. Follow the
corridor, and it leads you outdoors. Follow the path, it leads you to the
Tin Tower. There is a guy inside who asks you for the Rainbow Wing, which
you don't have yet!
Come back when you have the Rainbow Wing, and the guy has disappeared! You
can go up the tower. At first you have mazes to work your way through, then
there are Teleport pads. It is good to experiment a bit here, that way you
get all the items. However, if you just want to get to Ho-oh, here's the
direct route. Oh, and if you don't fancy taking the long way down, have an
escape rope handy!
Enter the tower, go to the stairs at the back of the room. Go up, then come
to the front of that room, and climb the stairs. You'll find the beginning
of the maze. There are lots of one-way jumps, and telepads.
Go right, up, left, up, left, climb the stairs.
Go down, left, up, right, up, left, climb the stairs.
Now go up, right 2 jumps, down 1 jump, left 2 jumps, down 5 jumps, right 2
jumps, down 1 jump, then climb the stairs.
Go up, right, up, left, down, climb the stairs.
Go up, then walk right, then take 2 jumps to the right, then down several
wide jumps. Go left, down to the telepad, down again to the next telepad,
left, down, left, go through the telepad, up, left, go through the telepad,
go round the wobbly thing to the stairs and hey presto!
You get to the roof: there is Ho-oh.
This is one tough bird to catch! It is pretty fond of using recover, and it
also has a nasty tendency to use Sacred Fire, which often burns, have ice
berries handy. It also has a thing called Safeguard, which seems to prevent
status changes – the only good thing about this is it wears off!
I caught my Ho-oh with a level 41 Haunter as my lead Pokemon. First move, I
had Haunter put Ho-oh to sleep, then I used Dream Eater to lower the HP, then
an Ultra Ball caught it. I actually trained the Haunter for the purpose, as
up until then, even getting the Ho-oh down to almost invisible HP, it still
refused to be caught.
RT 38
Pokemon: Rattata (Gold), Raticate, Tauros, Meowth (silver), Farfetch'd,
Miltank, Snubbull
Items: TM13
Berry Trees: Berry, Mint Berry
Go north, you'll get to MooMoo Farm. In the smaller building, there is a
sick Miltank, it wants berries. (Plain ones!) If you feed it seven berries,
it gets better. You don't have to give it seven all at once, you can come
back with more later if you need to. Once it has had seven berries and is
better, go into the house next door and the girl will give you TM13 – Snore.OLIVINE
Pokemon: Krabby, Voltorb, Chinchou
Items: Good Rod, HM04
Your Rival comes out of the gym for a bit of a chat, but does not want to
battle right now. The gym itself is empty, as the leader is tending a sick
Pokemon in the Lighthouse.
In the little house below the gym, if you talk to the guy he gives you the
Good Rod.
If you smash 3 rocks on the beach, Krabby attacks.
In the house to the left of the PokeCentre is a guy who will give you HM04 –
Strength.
Watch out for the guy in a house who wants to swap his Voltorb for your
Krabby, too.
Once you've been to Kanto, if you go fishing off the dock where the SS Aqua
pulls in, using the Super Rod,