Why is Dragon Age getting so much hate especially from youtubers which has affected gamers also. Are they trying to kill Bioware or do they want to hurt EA? I was hooked on the game by the end of the first mission.
The forced He/him she/her bs. But I don't want to get overly political. The game itself is fine from what I've been able to see.
Why is Dragon Age getting so much hate especially from youtubers which has affected gamers also. Are they trying to kill Bioware or do they want to hurt EA? I was hooked on the game by the end of the first mission.
The forced He/him she/her bs. But I don't want to get overly political. The game itself is fine from what I've been able to see.
That and the whole non binary lesson and discussion. And becoming trans using Varric's shaving mirror.
Why is Dragon Age getting so much hate especially from youtubers which has affected gamers also. Are they trying to kill Bioware or do they want to hurt EA? I was hooked on the game by the end of the first mission.
The forced He/him she/her bs. But I don't want to get overly political. The game itself is fine from what I've been able to see.
That and the whole non binary lesson and discussion. And becoming trans using Varric's shaving mirror.
not surprised. The games executive director is trans itself. no wonder it went through development hell. Forced DEI FTW!
[Edited by DarthYoda, 11/1/2024 3:30:40 AM]
It's because they chose to go "woke" and force stuff that 95% of gamers (and their parents) don't want forced onto the gamer. That's the long and short of it. And companies just keep doing it, and suffering the financial hit. So be it. Whether you agree or not, it's a real thing and unfortunately it's because there are people in these studios that are put into place not because they are some huge gamer or guru on what will "sell", but because they have to fill certain slots with certain "types" of employees and make sure they are PR and whatnot. This means you have people making decisions in key positions who are there not because they are best for the position, and they are going to push belief systems and etc. onto the games and the developers. Happens more in bigger companies and studios.
I just make trainers for these games, so I'll keep my "opinions" to myself. If you agree or not means nothing to me. But it's what is going on. Studios and companies better start rethinking how they make products or the rejection and financial hit on these huge projects or these classic franchises is going to continue to happen, and the death of brands, like Star Wars, etc. That's my opinion. But I don't own EA or 100 other companies that are destroying themselves from within. I hope they are around for 100 years to make more games for us. Unfortunately there is going to be some pain while they figure out what is plain to see.
This game will get a lot of sales "irregardless" because it's such a huge brand and the Bioware name. But make no mistake, they keep doing this, it's going to be some realy financial hurt, and rejection of the brand is the next step.
My 2 cents.
Your concerns about game development trends and perceived influence of hiring and content decisions on game quality reflect a broader conversation about how corporate priorities might affect the end product. While it’s true that some studios are consciously including diverse perspectives and narratives, attributing negative financial outcomes to this alone may overlook other, often more impactful factors.
For instance, the gaming industry's financial success tends to correlate more strongly with quality gameplay, storytelling, and polished design than with content diversity. Studies have shown that gamers' satisfaction and loyalty depend on product innovation and robust quality assurance processes rather than just cultural or social messaging. The game market is competitive, and studios that fail to meet the high expectations of quality or mishandle beloved franchises may indeed see declines in player engagement and revenue, but these results are rarely caused by hiring practices or narrative inclusivity alone.
Corporate hiring often aims to bring a wide range of perspectives that could inform varied content, which some players appreciate, fostering a broader, more inclusive player base. There’s certainly room for improvement in balancing corporate priorities with core gameplay values, especially in larger studios where decision-making can be complex and influenced by a range of stakeholders. Long-term, studios that keep their focus on crafting high-quality, engaging experiences while incorporating inclusive perspectives are likely to remain both profitable and culturally relevant.