07:09:45: Warhammer 40,000: Space Marine 2, 15640106 (STEAM), Last modified: 09/14/2024 16:07:06
07:09:53: Successfully attached to Warhammer 40000 Space Marine 2 - Retail
07:09:53: Module Engine: Failed checking at CreateToolhelp32Snapshot
07:09:53: Failed to allocate memory. VirtualAllocEx: ERROR_ACCESS_DENIED (0x5)
07:09:53: Strings (Activation), Script error in line 9: This address specifier is not valid: '0'
Is what i get when i try to start trainer
Any solutions??
steam deck? either that or something is blocking the trainer.
20:00:34: Successfully attached to Warhammer 40000 Space Marine 2 - Retail
20:00:34: Module Engine: Failed checking at CreateToolhelp32Snapshot
20:00:34: Failed to allocate memory. VirtualAllocEx: ERROR_ACCESS_DENIED (0x5)
20:00:34: Strings (Activation), Script error in line 8: This address specifier is not valid: '0'
Can anyone help? Is EPIC version
[Edited by senpou00, 10/2/2024 4:08:53 PM]
something is blocking the trainer on your end, could be AV or something else.
Just an FYI for y'all.
"Notice: As of Sep 26 game patch should you choose to use the trainer which requires you to bypass the EAC then this will disable online features of the game and you will end up with AVF Error, certain things are out of our hands and this is one of them and we are trying to address and fix the issue but no ETA or PROMISES so use the bypass and trainer on your own risk."
For steam, to fix this, I have deleted the "start_protected_game.exe" in the game files and then verified the files in steam. This has fixed the AVF Error that I would get after using the CH launcher and I can play online again. Hope this helps!
I did that too, and can verify that's work.
Intresting usecase to check is, to see if changes can migrate from offline local save to online on server save......
1. Bypass EAC
2. Activate trainer offline
3. After changing values etc. repeat same process with steam verify integrity check
4. Play online and see if changes are saved into online server save too