Warhammer 40,000: Space Marine 2 Message Board  STATUS: ACTIVE - Trainers are still being considered and updated for this title as patches are released. There is no guarantee that a trainer can be made or updated but it will be reviewed by our staff.

Our Warhammer 40,000: Space Marine 2 Trainer is now available for version 15640106 / 20240907_0300_343200_2.1 V5 and supports STEAM, EPIC STORE. Our Warhammer 40,000: Space Marine 2 message board is available to provide feedback on our trainers or cheats.
Warhammer 40,000: Space Marine 2 Trainer
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  Warhammer 40,000: Space Marine 2 Trainer
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to cobalt1111
    SAGE
    cobalt1111 posted on Sep 08, 2024 11:52:05 AM - Report post
     
    quote:
    originally posted by PWizard

    quote:
    originally posted by cobalt1111

    quote:
    originally posted by concor1

    What i dont understand is why we would need the XP and Armoury added? its not really that hard overall to get them. Most weapons need at most 2 operations max to master them, the xp again is only needed till level 25 and if you pimped them early on you run out of things to aim for endgame.

    Even then the most xp on the lowest is 1000 and that will mean you are doing 1 - 2 levels per operation.

    Same with mastey the only real pain is the perk points but that is the only real limitation.

    At least the requistion option makes sense as its needed to respect your perks and buy heradly,
    I also wont accept anyone claiming it takes to long as i have been running Ruthless level inferno in around 10mins from start to finish with the game speed option set to level 3.

    I agree with PWizard if you want a damn option use the request function, people need to stop looking like they are begging for more when the guys are busting themselves to give us what they have,
    Keep in mind the release day is tomorrow so i would expect the trainer to not work due to a day one patch to fix the already identified bugs, nevermind the servers are going to be screwed themselves.

    I don't at all mind needing to grind for weapon XP to actually unlock the guns as the game is fun af, but I really don't like doing the higher two difficulties legit- they're like pulling teeth, and there aren't any trainers that fully work in Ops mode to my knowledge.

    Plus, if requisition can be added, it only makes sense that the armoury data also be added, IMO.

    We could make every option of our trainer work in Ops mode if we choose (we already tested it and that includes with other people playing with us) but we don't make MP cheats and right now Ops IS an MP mode because of the way the devs implemented it.

    I get not adding the infinite health/ammo/whatever to Operations, but adding Requisition and *not* adding Armoury Data as well- when the former is objectively easier to acquire- is still weird, tho

  • Tier 7
    Send a message to PWizard
    TIER 7
    PWizard posted on Sep 08, 2024 12:09:38 PM - Report post
     
    quote:
    originally posted by cobalt1111

    quote:
    originally posted by PWizard

    quote:
    originally posted by cobalt1111

    quote:
    originally posted by concor1

    What i dont understand is why we would need the XP and Armoury added? its not really that hard overall to get them. Most weapons need at most 2 operations max to master them, the xp again is only needed till level 25 and if you pimped them early on you run out of things to aim for endgame.

    Even then the most xp on the lowest is 1000 and that will mean you are doing 1 - 2 levels per operation.

    Same with mastey the only real pain is the perk points but that is the only real limitation.

    At least the requistion option makes sense as its needed to respect your perks and buy heradly,
    I also wont accept anyone claiming it takes to long as i have been running Ruthless level inferno in around 10mins from start to finish with the game speed option set to level 3.

    I agree with PWizard if you want a damn option use the request function, people need to stop looking like they are begging for more when the guys are busting themselves to give us what they have,
    Keep in mind the release day is tomorrow so i would expect the trainer to not work due to a day one patch to fix the already identified bugs, nevermind the servers are going to be screwed themselves.

    I don't at all mind needing to grind for weapon XP to actually unlock the guns as the game is fun af, but I really don't like doing the higher two difficulties legit- they're like pulling teeth, and there aren't any trainers that fully work in Ops mode to my knowledge.

    Plus, if requisition can be added, it only makes sense that the armoury data also be added, IMO.

    We could make every option of our trainer work in Ops mode if we choose (we already tested it and that includes with other people playing with us) but we don't make MP cheats and right now Ops IS an MP mode because of the way the devs implemented it.

    I get not adding the infinite health/ammo/whatever to Operations, but adding Requisition and *not* adding Armoury Data as well- when the former is objectively easier to acquire- is still weird, tho

    Just waiting on that PayPal deposit that you promised.

    Chris O'Rorke ([email protected])
    Owner: Cheat Happens.com
    Dingo WebWorks, LLC
    One Bad-Ass MF
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  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to XathMan
    ELITE
    XathMan posted on Sep 08, 2024 12:22:37 PM - Report post
     
    quote:
    originally posted by cobalt1111

    quote:
    originally posted by PWizard

    quote:
    originally posted by cobalt1111

    quote:
    originally posted by concor1

    What i dont understand is why we would need the XP and Armoury added? its not really that hard overall to get them. Most weapons need at most 2 operations max to master them, the xp again is only needed till level 25 and if you pimped them early on you run out of things to aim for endgame.

    Even then the most xp on the lowest is 1000 and that will mean you are doing 1 - 2 levels per operation.

    Same with mastey the only real pain is the perk points but that is the only real limitation.

    At least the requistion option makes sense as its needed to respect your perks and buy heradly,
    I also wont accept anyone claiming it takes to long as i have been running Ruthless level inferno in around 10mins from start to finish with the game speed option set to level 3.

    I agree with PWizard if you want a damn option use the request function, people need to stop looking like they are begging for more when the guys are busting themselves to give us what they have,
    Keep in mind the release day is tomorrow so i would expect the trainer to not work due to a day one patch to fix the already identified bugs, nevermind the servers are going to be screwed themselves.

    I don't at all mind needing to grind for weapon XP to actually unlock the guns as the game is fun af, but I really don't like doing the higher two difficulties legit- they're like pulling teeth, and there aren't any trainers that fully work in Ops mode to my knowledge.

    Plus, if requisition can be added, it only makes sense that the armoury data also be added, IMO.

    We could make every option of our trainer work in Ops mode if we choose (we already tested it and that includes with other people playing with us) but we don't make MP cheats and right now Ops IS an MP mode because of the way the devs implemented it.

    I get not adding the infinite health/ammo/whatever to Operations, but adding Requisition and *not* adding Armoury Data as well- when the former is objectively easier to acquire- is still weird, tho

    Bro, you must be new here. This kind of talk will get you nowhere. Just take the L and move on

  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to cobalt1111
    SAGE
    cobalt1111 posted on Sep 08, 2024 12:50:09 PM - Report post
     
    quote:
    originally posted by XathMan

    quote:
    originally posted by cobalt1111

    quote:
    originally posted by PWizard

    quote:
    originally posted by cobalt1111

    quote:
    originally posted by concor1

    What i dont understand is why we would need the XP and Armoury added? its not really that hard overall to get them. Most weapons need at most 2 operations max to master them, the xp again is only needed till level 25 and if you pimped them early on you run out of things to aim for endgame.

    Even then the most xp on the lowest is 1000 and that will mean you are doing 1 - 2 levels per operation.

    Same with mastey the only real pain is the perk points but that is the only real limitation.

    At least the requistion option makes sense as its needed to respect your perks and buy heradly,
    I also wont accept anyone claiming it takes to long as i have been running Ruthless level inferno in around 10mins from start to finish with the game speed option set to level 3.

    I agree with PWizard if you want a damn option use the request function, people need to stop looking like they are begging for more when the guys are busting themselves to give us what they have,
    Keep in mind the release day is tomorrow so i would expect the trainer to not work due to a day one patch to fix the already identified bugs, nevermind the servers are going to be screwed themselves.

    I don't at all mind needing to grind for weapon XP to actually unlock the guns as the game is fun af, but I really don't like doing the higher two difficulties legit- they're like pulling teeth, and there aren't any trainers that fully work in Ops mode to my knowledge.

    Plus, if requisition can be added, it only makes sense that the armoury data also be added, IMO.

    We could make every option of our trainer work in Ops mode if we choose (we already tested it and that includes with other people playing with us) but we don't make MP cheats and right now Ops IS an MP mode because of the way the devs implemented it.

    I get not adding the infinite health/ammo/whatever to Operations, but adding Requisition and *not* adding Armoury Data as well- when the former is objectively easier to acquire- is still weird, tho

    Bro, you must be new here. This kind of talk will get you nowhere. Just take the L and move on

    Not even an L, but aight 😂


  • Tier 7
    Send a message to _bawb_
    TIER 7
    _bawb_ posted on Sep 08, 2024 1:28:04 PM - Report post
     
    bruh... quit horusing up the board...
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to JakeJaeger
    ELITE
    JakeJaeger posted on Sep 08, 2024 3:15:11 PM - Report post
     
    I don't really see a point adding that request just me seeing at no need, we have shown and told people how to play operations offline and still keep what you get from it. so really no need for that option to be added. just play and unlock the stuff really like i got most of the stuff unlock in a few hours just doing the offline trick.

    Its just so unnecessary.

    [Edited by JakeJaeger, 9/8/2024 3:55:57 PM]
    There is no Shepard without Vakarian.
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Noob
    NOOB
    Noob posted on Sep 08, 2024 3:34:05 PM - Report post
     
    just got this randomly
    18:33:10: Successfully attached to Warhammer 40000 Space Marine 2 - Retail
    18:33:10: Create Mutex (Activation), Script error in line 16: This instruction can''t be compiled: mov qword ptr [CH_Forever],0

    Did you take my Jeep Stuff?
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to ZauthArida
    ELITE
    ZauthArida posted on Sep 08, 2024 5:18:27 PM - Report post
     
    The trainer does work just some of the options don't. Now I did this in operations (with bots) and Unlimited Fury and Weak Enemies don't work. Unlimited Health and Armor kinda works but I can still die if I get hit hard enough or enough enemies hit me. That or the health and armor bar shows full but I still take damage as if I dont have unlimited health.
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