What i dont understand is why we would need the XP and Armoury added? its not really that hard overall to get them. Most weapons need at most 2 operations max to master them, the xp again is only needed till level 25 and if you pimped them early on you run out of things to aim for endgame.
Even then the most xp on the lowest is 1000 and that will mean you are doing 1 - 2 levels per operation.
Same with mastey the only real pain is the perk points but that is the only real limitation.
At least the requistion option makes sense as its needed to respect your perks and buy heradly,
I also wont accept anyone claiming it takes to long as i have been running Ruthless level inferno in around 10mins from start to finish with the game speed option set to level 3.
I agree with PWizard if you want a damn option use the request function, people need to stop looking like they are begging for more when the guys are busting themselves to give us what they have,
Keep in mind the release day is tomorrow so i would expect the trainer to not work due to a day one patch to fix the already identified bugs, nevermind the servers are going to be screwed themselves.
I don't at all mind needing to grind for weapon XP to actually unlock the guns as the game is fun af, but I really don't like doing the higher two difficulties legit- they're like pulling teeth, and there aren't any trainers that fully work in Ops mode to my knowledge.
Plus, if requisition can be added, it only makes sense that the armoury data also be added, IMO.
We could make every option of our trainer work in Ops mode if we choose (we already tested it and that includes with other people playing with us) but we don't make MP cheats and right now Ops IS an MP mode because of the way the devs implemented it.
I get not adding the infinite health/ammo/whatever to Operations, but adding Requisition and *not* adding Armoury Data as well- when the former is objectively easier to acquire- is still weird, tho
What i dont understand is why we would need the XP and Armoury added? its not really that hard overall to get them. Most weapons need at most 2 operations max to master them, the xp again is only needed till level 25 and if you pimped them early on you run out of things to aim for endgame.
Even then the most xp on the lowest is 1000 and that will mean you are doing 1 - 2 levels per operation.
Same with mastey the only real pain is the perk points but that is the only real limitation.
At least the requistion option makes sense as its needed to respect your perks and buy heradly,
I also wont accept anyone claiming it takes to long as i have been running Ruthless level inferno in around 10mins from start to finish with the game speed option set to level 3.
I agree with PWizard if you want a damn option use the request function, people need to stop looking like they are begging for more when the guys are busting themselves to give us what they have,
Keep in mind the release day is tomorrow so i would expect the trainer to not work due to a day one patch to fix the already identified bugs, nevermind the servers are going to be screwed themselves.
I don't at all mind needing to grind for weapon XP to actually unlock the guns as the game is fun af, but I really don't like doing the higher two difficulties legit- they're like pulling teeth, and there aren't any trainers that fully work in Ops mode to my knowledge.
Plus, if requisition can be added, it only makes sense that the armoury data also be added, IMO.
We could make every option of our trainer work in Ops mode if we choose (we already tested it and that includes with other people playing with us) but we don't make MP cheats and right now Ops IS an MP mode because of the way the devs implemented it.
I get not adding the infinite health/ammo/whatever to Operations, but adding Requisition and *not* adding Armoury Data as well- when the former is objectively easier to acquire- is still weird, tho
Just waiting on that PayPal deposit that you promised.
What i dont understand is why we would need the XP and Armoury added? its not really that hard overall to get them. Most weapons need at most 2 operations max to master them, the xp again is only needed till level 25 and if you pimped them early on you run out of things to aim for endgame.
Even then the most xp on the lowest is 1000 and that will mean you are doing 1 - 2 levels per operation.
Same with mastey the only real pain is the perk points but that is the only real limitation.
At least the requistion option makes sense as its needed to respect your perks and buy heradly,
I also wont accept anyone claiming it takes to long as i have been running Ruthless level inferno in around 10mins from start to finish with the game speed option set to level 3.
I agree with PWizard if you want a damn option use the request function, people need to stop looking like they are begging for more when the guys are busting themselves to give us what they have,
Keep in mind the release day is tomorrow so i would expect the trainer to not work due to a day one patch to fix the already identified bugs, nevermind the servers are going to be screwed themselves.
I don't at all mind needing to grind for weapon XP to actually unlock the guns as the game is fun af, but I really don't like doing the higher two difficulties legit- they're like pulling teeth, and there aren't any trainers that fully work in Ops mode to my knowledge.
Plus, if requisition can be added, it only makes sense that the armoury data also be added, IMO.
We could make every option of our trainer work in Ops mode if we choose (we already tested it and that includes with other people playing with us) but we don't make MP cheats and right now Ops IS an MP mode because of the way the devs implemented it.
I get not adding the infinite health/ammo/whatever to Operations, but adding Requisition and *not* adding Armoury Data as well- when the former is objectively easier to acquire- is still weird, tho
Bro, you must be new here. This kind of talk will get you nowhere. Just take the L and move on
What i dont understand is why we would need the XP and Armoury added? its not really that hard overall to get them. Most weapons need at most 2 operations max to master them, the xp again is only needed till level 25 and if you pimped them early on you run out of things to aim for endgame.
Even then the most xp on the lowest is 1000 and that will mean you are doing 1 - 2 levels per operation.
Same with mastey the only real pain is the perk points but that is the only real limitation.
At least the requistion option makes sense as its needed to respect your perks and buy heradly,
I also wont accept anyone claiming it takes to long as i have been running Ruthless level inferno in around 10mins from start to finish with the game speed option set to level 3.
I agree with PWizard if you want a damn option use the request function, people need to stop looking like they are begging for more when the guys are busting themselves to give us what they have,
Keep in mind the release day is tomorrow so i would expect the trainer to not work due to a day one patch to fix the already identified bugs, nevermind the servers are going to be screwed themselves.
I don't at all mind needing to grind for weapon XP to actually unlock the guns as the game is fun af, but I really don't like doing the higher two difficulties legit- they're like pulling teeth, and there aren't any trainers that fully work in Ops mode to my knowledge.
Plus, if requisition can be added, it only makes sense that the armoury data also be added, IMO.
We could make every option of our trainer work in Ops mode if we choose (we already tested it and that includes with other people playing with us) but we don't make MP cheats and right now Ops IS an MP mode because of the way the devs implemented it.
I get not adding the infinite health/ammo/whatever to Operations, but adding Requisition and *not* adding Armoury Data as well- when the former is objectively easier to acquire- is still weird, tho
Bro, you must be new here. This kind of talk will get you nowhere. Just take the L and move on
Not even an L, but aight 😂