In battles, the HP can be edited using (double value), able to lock it until taking damage again, then HP goes back to locked value.
When stats change in battle via buff/debuff, it can be searched as well (but not sure if locking it had any effect).
Hope the dev team can come up with something to help battles. 😅
This game is "free". What does that mean? That means that the game likely is hard and annoying to make you BUY THINGS so they can pay for the development and support of it.
This also means, that OF COURSE they will have anti cheat.
Can you run this game OFFLINE with INTERNET UNPLUGGED?
Probably not a good idea for us to be working on these "Free games" that rely on microtransactions to BUY THINGS that make the game playable and progress.
The FIRST request will be "more in game currency money" which is DIRECTLY going to be an assault on the microtransactions.
How many people are even interested or playing this to make us put 5-8 hours into defeating anticheat, working out anti encryption solution, and just playing this dog for hours to progress when it's highly likely the game is going to be difficult to try and make you want to BUY THINGS.
Do people not understand this? I don't see anything about multiplayer in this, but the reality is that you probably have an account, it's probably online, probably the anticheat will log you when you do something it's designed to catch, and then there will be resets or bans. All of this we will put 2 days of work accumulated only to retire the trainer after hours put into it as they update, ban, improve the anticheat, THEN we get 100 people asking for "refunds, it don't work any more"
This title is bound to be TROUBLE.
FYI