Stat changes made through through the editor don't stick when entering combat – they must be getting recalculated automatically based on your level or something. Perhaps a better solution would be to find the addresses for the bonus stats that Droplets add?
Does it change in game at all or does it just revert back to "original" numbers on lvling up?
Could also possible they change something with the update yesterday, and trainer needs a different way as you say.
The values can be changed and you can see the change in the STATUS screen. This is retained when reloading a save with the edited values.
However, after further testing, the stats revert to unedited values for all characters AFTER combat even if none of them level up. I think the XP gain after combat triggers the recalculation.
Alright. At least we then have something valid to test on and check.
If you could also make a report and just write that in the report, and if possible post you save game, that would help trainer maker have something solid to look for.
Please use the update notification system to report a game patch, update or to report that the trainer may not be working with the latest version of the game. If 3 or more reports have been filed, consider BOOSTING the priority of this title for a faster turnaround on the updated trainer.
Save attached. Engineer will see that both characters have 7560 HP as applied with the trainer. Walk forward to trigger a battle. After battle, HP for Van will revert to 756 and Agnes to 402 (or 488 if she levels up due to XP multipliers – use "weak enemies" cheat to avoid battle going on to long and accumulating multipliers) . Same thing happens to stats other than HP, but that's just the easiest one to check!
where do the saves go?