I think the current design for the inventory editor doesn't make much sense. I don't think the players should be the one to mentally keep track of all the items especially on the later parts of the game where you can encounter a lot of items.
First of all, this means that all items beyond item # 10 won't be editable. Second, if we're going this route, at least make it support the maximum amount of item slots (that the game provides) and make it so that the inventory editor actually keeps track of your inventory instead of the chronological ordering of the items you've picked up.
Hope this feedback helps improve this trainer.
In the old inventory editor desgin you also had to mentally locate your items in the editor by providing the slot number so it's basically the same except in this new design it does that automatically and There's no way to keep track of the inventory items on the trainer part that's user's sole responsibility but I can increase the slots, what is the maximum inventory slots game provides?
[Edited by -DEViL-, 6/28/2024 3:49:55 AM]
> In the old inventory editor desgin you also had to mentally locate your items in the editor by providing the slot number so it's basically the same except in this new design it does that automatically
I don't get what you mean here, but overall, I'm thinking I like the initial version for this trainer wherein you only have to use the first slot and swap around your items if you need to edit an item's quantity. I'd rather have that than rely on quantity and use that as a reference point in the editor to know what item you're currently editing (with the way the editor tracks the items right now, you won't even know if an item is in your current inventory, or you've put it into storage somewhere). Another thing is if we're only using the quantity, multiple items might have the same amount so that adds to the confusion.
> There's no way to keep track of the inventory items on the trainer part that's user's sole responsibility
I don't think that should necessarily be the case. Again, reiterating here that I don't even need to track all inventory items. Just one slot that tracks in real time would be great as you can easily swap between item slots in the game.
> what is the maximum inventory slots game provides?
I'm not sure if I'm at that point wherein it's the maximum amount of slots (it can vary depending on the clothes and bag that you use), but at least on my end, using large backpack, elegant pants, elegant jacket, I have 28 inventory slots, and 4 quick select slots.
Thanks for the quick revert by the way. I'm not claiming that my experience would best represent everyone's opinion, but I just want to help improve the experience of using this trainer.
I think the current design for the inventory editor doesn't make much sense. I don't think the players should be the one to mentally keep track of all the items especially on the later parts of the game where you can encounter a lot of items.
First of all, this means that all items beyond item # 10 won't be editable. Second, if we're going this route, at least make it support the maximum amount of item slots (that the game provides) and make it so that the inventory editor actually keeps track of your inventory instead of the chronological ordering of the items you've picked up.
Hope this feedback helps improve this trainer.
In the old inventory editor desgin you also had to mentally locate your items in the editor by providing the slot number so it's basically the same except in this new design it does that automatically and There's no way to keep track of the inventory items on the trainer part that's user's sole responsibility but I can increase the slots, what is the maximum inventory slots game provides?
[Edited by -DEViL-, 6/28/2024 3:49:55 AM]
> In the old inventory editor desgin you also had to mentally locate your items in the editor by providing the slot number so it's basically the same except in this new design it does that automatically
I don't get what you mean here, but overall, I'm thinking I like the initial version for this trainer wherein you only have to use the first slot and swap around your items if you need to edit an item's quantity. I'd rather have that than rely on quantity and use that as a reference point in the editor to know what item you're currently editing (with the way the editor tracks the items right now, you won't even know if an item is in your current inventory, or you've put it into storage somewhere). Another thing is if we're only using the quantity, multiple items might have the same amount so that adds to the confusion.
> There's no way to keep track of the inventory items on the trainer part that's user's sole responsibility
I don't think that should necessarily be the case. Again, reiterating here that I don't even need to track all inventory items. Just one slot that tracks in real time would be great as you can easily swap between item slots in the game.
> what is the maximum inventory slots game provides?
I'm not sure if I'm at that point wherein it's the maximum amount of slots (it can vary depending on the clothes and bag that you use), but at least on my end, using large backpack, elegant pants, elegant jacket, I have 28 inventory slots, and 4 quick select slots.
Thanks for the quick revert by the way. I'm not claiming that my experience would best represent everyone's opinion, but I just want to help improve the experience of using this trainer.
I fixed this issue already:
(with the way the editor tracks the items right now, you won't even know if an item is in your current inventory, or you've put it into storage somewhere). Another thing is if we're only using the quantity, multiple items might have the same amount so that adds to the confusion.
Now editor shows only the items you have now in your inventory.
Having one slot as the editor doesn't changes anything because game stores the items differently in the memory say for example you have money in the first slot in the game but in the memory maybe that's stored in the slot 4 so in order to change the money you have to enter slot 4 but in the game money is located visually in the slot 1 so it's still the matter of test and trial and I simplified this for you in the latest trainer.
Like I said I will not change anything on the inventory part as I spent more than enough time on this game, you could locate and change your desired item by a simple test and trial which doesn't takes more than 5 minutes that's if you have 80 items.
[Edited by moderator -DEViL-, 6/28/2024 5:13:28 AM]
Didn't test it yet, but thanks for the time you invest in it. @-devil-
Working perfect now