Rust is a programming language. Just like many others. It has some pros it has some cons. If we can make a trainer on a game programmed in Rust, we will see if it comes to that point. Are we going to make trainers in Rust? Likely not.
Note that serious game studios are stick to a serious game engine. Engines like Unreal Engine or Unity or Frostbite or similar. None of these are programmed in Rust. So I don't really think this question is somehow important at this moment.
Thank you for your response. I am grateful and glad that you made a quick response. I love game trainers and I love using them in the single player, offline games that I play. Infinite ammo and God mode in Resident Evil 4 Remake and Resident Evil 8 Village has been really fun!
I have a follow up question - theoretically, would it be harder to make trainers for Rust games because of Rust's memory safety?
Rust is a programming language. Just like many others. It has some pros it has some cons. If we can make a trainer on a game programmed in Rust, we will see if it comes to that point. Are we going to make trainers in Rust? Likely not.
Note that serious game studios are stick to a serious game engine. Engines like Unreal Engine or Unity or Frostbite or similar. None of these are programmed in Rust. So I don't really think this question is somehow important at this moment.
Thank you for your response. I am grateful and glad that you made a quick response. I love game trainers and I love using them in the single player, offline games that I play. Infinite ammo and God mode in Resident Evil 4 Remake and Resident Evil 8 Village has been really fun!
I have a follow up question - theoretically, would it be harder to make trainers for Rust games because of Rust's memory safety?
Memory sfaety by Rust means that the memory will always be valid,that's all, it has nothing to do with anti cheats.
Rust is a programming language. Just like many others. It has some pros it has some cons. If we can make a trainer on a game programmed in Rust, we will see if it comes to that point. Are we going to make trainers in Rust? Likely not.
Note that serious game studios are stick to a serious game engine. Engines like Unreal Engine or Unity or Frostbite or similar. None of these are programmed in Rust. So I don't really think this question is somehow important at this moment.
Thank you for your response. I am grateful and glad that you made a quick response. I love game trainers and I love using them in the single player, offline games that I play. Infinite ammo and God mode in Resident Evil 4 Remake and Resident Evil 8 Village has been really fun!
I have a follow up question - theoretically, would it be harder to make trainers for Rust games because of Rust's memory safety?
Memory sfaety by Rust means that the memory will always be valid,that's all, it has nothing to do with anti cheats.
That is nice to hear. So, am I correct to believe that making game trainers in Rust for single player games and making game trainers for single player games created in Rust will be no more difficult relative to other programming languages?
Thank you for your response and it feels especially good to hear from a game trainer maker.
[Edited by Jerrydude12, 6/16/2024 1:13:29 PM]