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Rust programming language trainers?
  • Current rank: 1 Star. Next Rank at 100 Posts.
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    Jerrydude12 posted on Jun 16, 2024 9:04:25 AM - Report post
     
    Will it be possible to make game trainers if games started being made in Rust programming language? Sorry if my question is stupid or silly. I am an absolute beginner with programming languages and I heard that Rust is memory safe, and so does that mean that it will be difficult to make trainers for games made in Rust programming language? Also, is it possible to make game trainers in Rust?
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    0x90 posted on Jun 16, 2024 10:46:00 AM - Report post
     
    Rust is a programming language. Just like many others. It has some pros it has some cons. If we can make a trainer on a game programmed in Rust, we will see if it comes to that point. Are we going to make trainers in Rust? Likely not.

    Note that serious game studios are stick to a serious game engine. Engines like Unreal Engine or Unity or Frostbite or similar. None of these are programmed in Rust. So I don't really think this question is somehow important at this moment.
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    Jerrydude12 posted on Jun 16, 2024 12:34:52 PM - Report post
     
    quote:
    originally posted by 0x90

    Rust is a programming language. Just like many others. It has some pros it has some cons. If we can make a trainer on a game programmed in Rust, we will see if it comes to that point. Are we going to make trainers in Rust? Likely not.

    Note that serious game studios are stick to a serious game engine. Engines like Unreal Engine or Unity or Frostbite or similar. None of these are programmed in Rust. So I don't really think this question is somehow important at this moment.

    Thank you for your response. I am grateful and glad that you made a quick response. I love game trainers and I love using them in the single player, offline games that I play. Infinite ammo and God mode in Resident Evil 4 Remake and Resident Evil 8 Village has been really fun!

    I have a follow up question - theoretically, would it be harder to make trainers for Rust games because of Rust's memory safety?

  • Trainer Maker
    Send a message to -DEViL-
    TRAINER MAKER
    -DEViL- posted on Jun 16, 2024 1:03:35 PM - Report post
     
    quote:
    originally posted by Jerrydude12

    quote:
    originally posted by 0x90

    Rust is a programming language. Just like many others. It has some pros it has some cons. If we can make a trainer on a game programmed in Rust, we will see if it comes to that point. Are we going to make trainers in Rust? Likely not.

    Note that serious game studios are stick to a serious game engine. Engines like Unreal Engine or Unity or Frostbite or similar. None of these are programmed in Rust. So I don't really think this question is somehow important at this moment.

    Thank you for your response. I am grateful and glad that you made a quick response. I love game trainers and I love using them in the single player, offline games that I play. Infinite ammo and God mode in Resident Evil 4 Remake and Resident Evil 8 Village has been really fun!

    I have a follow up question - theoretically, would it be harder to make trainers for Rust games because of Rust's memory safety?

    Memory sfaety by Rust means that the memory will always be valid,that's all, it has nothing to do with anti cheats.

  • Current rank: 1 Star. Next Rank at 100 Posts.
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    Jerrydude12 posted on Jun 16, 2024 1:12:21 PM - Report post
     
    quote:
    originally posted by -DEViL-

    quote:
    originally posted by Jerrydude12

    quote:
    originally posted by 0x90

    Rust is a programming language. Just like many others. It has some pros it has some cons. If we can make a trainer on a game programmed in Rust, we will see if it comes to that point. Are we going to make trainers in Rust? Likely not.

    Note that serious game studios are stick to a serious game engine. Engines like Unreal Engine or Unity or Frostbite or similar. None of these are programmed in Rust. So I don't really think this question is somehow important at this moment.

    Thank you for your response. I am grateful and glad that you made a quick response. I love game trainers and I love using them in the single player, offline games that I play. Infinite ammo and God mode in Resident Evil 4 Remake and Resident Evil 8 Village has been really fun!

    I have a follow up question - theoretically, would it be harder to make trainers for Rust games because of Rust's memory safety?

    Memory sfaety by Rust means that the memory will always be valid,that's all, it has nothing to do with anti cheats.

    That is nice to hear. So, am I correct to believe that making game trainers in Rust for single player games and making game trainers for single player games created in Rust will be no more difficult relative to other programming languages?

    Thank you for your response and it feels especially good to hear from a game trainer maker.

    [Edited by Jerrydude12, 6/16/2024 1:13:29 PM]

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