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  Frostpunk 2 Trainer

  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to Airwane
    MOKONZI
    Airwane posted on Sep 18, 2024 1:16:45 PM - Report post
     
    quote:
    originally posted by DiKoDan

    For now let's give the CH team time to work on what they are working on, until after the full release of the game.
    Use this trainer as it is, as it mostly works.

    did some extensive research on this, in story mode only, up to end of chapter 2, so here's the exact info of what and how is working and some tips and tricks:

    - 'heatstamps' points to heatstamps
    - 'food' points to food
    - 'coal' points to materials
    - 'materials' points to prefabs
    - 'steam cores' points to coal
    - 'goods' points to steam cores

    no pointers to actual goods and oil (oil in story mode only shown and available in game from late in chapter 1 , after exploration -> first colony)
    - if you want to go full oil, get industrial districts (in main town, New London, not in the colony) with coal liquefiers (as coal you can edit) 2-3 of them, you should be fine. (you might want those industrial districts to produce goods, since you cannot edit actual goods... trust me you'll need them)

    for actual steam cores number under "goods", until you find them via exploration, in-game shows 0 and in editor is like Laumi reported, sometimes a very high random number. once you find them on the exploration map and you harvest them, they will show correct number in editor (but like above, show under "goods"

    [Edited by DiKoDan, 9/18/2024 3:49:20 AM]

    [Edited by DiKoDan, 9/18/2024 3:50:24 AM]

    [Edited by DiKoDan, 9/18/2024 3:55:54 AM]

    Thanks for this clarification

  • Founder
    Send a message to Caliber
    FOUNDER
    Caliber posted on Sep 18, 2024 1:38:28 PM - Report post
     
    quote:
    originally posted by DiKoDan

    For now let's give the CH team time to work on what they are working on, until after the full release of the game.
    Use this trainer as it is, as it mostly works.

    did some extensive research on this, in story mode only, up to end of chapter 2, so here's the exact info of what and how is working and some tips and tricks:

    - 'heatstamps' points to heatstamps
    - 'food' points to food
    - 'coal' points to materials
    - 'materials' points to prefabs
    - 'steam cores' points to coal
    - 'goods' points to steam cores

    no pointers to actual goods and oil (oil in story mode only shown and available in game from late in chapter 1 , after exploration -> first colony)
    - if you want to go full oil, get industrial districts (in main town, New London, not in the colony) with coal liquefiers (as coal you can edit) 2-3 of them, you should be fine. (you might want those industrial districts to produce goods, since you cannot edit actual goods... trust me you'll need them)

    for actual steam cores number under "goods", until you find them via exploration, in-game shows 0 and in editor is like Laumi reported, sometimes a very high random number. once you find them on the exploration map and you harvest them, they will show correct number in editor (but like above, show under "goods"

    [Edited by DiKoDan, 9/18/2024 3:49:20 AM]

    [Edited by DiKoDan, 9/18/2024 3:50:24 AM]

    [Edited by DiKoDan, 9/18/2024 3:55:54 AM]

    All of this is untrue since it sort of depends when you are in the game and what you actually own.

    What would be helpful is a save where people have several of each of the resources, including those resources I haven't added to editor yet.

    I always detest complaints where the trainer is working 100% here, but others say there is problem, and they haven't sent me a savegame to work from to reproduce their issue.

    I don't even know where save games go. I need savegames to iron out the differences otherwise the trainer is working as intended.

    best,
    Cal

    Trainer Creator
    www.cheathappens.com
  • Founder
    Send a message to Caliber
    FOUNDER
    Caliber posted on Sep 18, 2024 1:39:33 PM - Report post
     
    quote:
    originally posted by Tecadmiralkol

    Tacking onto the above, oil will SOMETIMES be the heatstamps option when you select the dreadnaught. I've found this happens more often if you enter the dreadnaught via the world map rather than switching straight to it. If it didn't catch, exit out to the frostlands map and then back into the dreadnaught.

    Second thing to note, you can increase your resources above your actual stockpile limit, so if you want 20 million oil the first time you get it working, you can do that.

    No idea what a dreadknought is.

    Please note that we are working on hundreds of games a week. I may not have spent 4 hours building a huge city or even SEEN what you are discussing.

    This is why SAVEGAMES help quite a bit

    best,
    Cal

    Trainer Creator
    www.cheathappens.com

  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to Airwane
    MOKONZI
    Airwane posted on Sep 18, 2024 1:41:29 PM - Report post
     
    People need to pass the Prologue before complaining or report that the trailer isn't working, also you can' t add resources that you don't have yet
  • Tier 7
    Send a message to Laumi
    TIER 7
    Laumi posted on Sep 18, 2024 1:50:34 PM - Report post
     
    quote:
    originally posted by Caliber

    quote:
    originally posted by Tecadmiralkol

    Tacking onto the above, oil will SOMETIMES be the heatstamps option when you select the dreadnaught. I've found this happens more often if you enter the dreadnaught via the world map rather than switching straight to it. If it didn't catch, exit out to the frostlands map and then back into the dreadnaught.

    Second thing to note, you can increase your resources above your actual stockpile limit, so if you want 20 million oil the first time you get it working, you can do that.

    No idea what a dreadknought is.

    Please note that we are working on hundreds of games a week. I may not have spent 4 hours building a huge city or even SEEN what you are discussing.

    This is why SAVEGAMES help quite a bit

    best,
    Cal

    Heyo!
    It was merely an issue with labels, that was the only issue.
    I should have a savegame with most if not all resources.
    You want it via DM or attached here?
    Savefile location:
    AppData\Local\11bitstudios\Frostpunk2\Steam\Saved\SaveGames


  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to Airwane
    MOKONZI
    Airwane posted on Sep 18, 2024 2:51:43 PM - Report post
     
    Thanks for the updated trainer, works well

    the option fast constructs district and building only works for Research.

    and for construct buildings we need to increase workforce
  • Tier 7
    Send a message to tornada007
    TIER 7
    tornada007 posted on Sep 18, 2024 3:38:31 PM - Report post
     
    quote:
    originally posted by Caliber

    quote:
    originally posted by Tecadmiralkol

    Tacking onto the above, oil will SOMETIMES be the heatstamps option when you select the dreadnaught. I've found this happens more often if you enter the dreadnaught via the world map rather than switching straight to it. If it didn't catch, exit out to the frostlands map and then back into the dreadnaught.

    Second thing to note, you can increase your resources above your actual stockpile limit, so if you want 20 million oil the first time you get it working, you can do that.

    No idea what a dreadknought is.

    Please note that we are working on hundreds of games a week. I may not have spent 4 hours building a huge city or even SEEN what you are discussing.

    This is why SAVEGAMES help quite a bit

    best,
    Cal

    Hi Caliber,
    I'm trying to send across a folder with savegames, but it doesn't seem to be taking. I keep timing out to a 404 page. The message I'm trying to send with the saves is below. Is there some other way to shoot you these saves if it would help? Like email or via a drive link?

    Regards
    Tornada

    Edit: I stupidly forgot to copy it properly and then lost it when the previous page timed out. Broadly I was just trying to explain that the trainer seems to map onto different items at different stages of the game. And my saves include a campaign story halfway through where Oil and Coal are unlocked, and a utopia builder save where oil and coal are unlocked. I haven't unlocked steam yet, but the game seems to have different settlements having access to different resources. So I was hoping giving you a save file would help. Especially since y'all do amazing work and I get how difficult it must be navigating games when you have so many to cover in quick succession.

    [Edited by tornada007, 9/18/2024 5:09:04 PM]

    [Edited by tornada007, 9/18/2024 5:09:36 PM]

  • Tier 7
    Send a message to Runaiya
    TIER 7
    Runaiya posted on Sep 18, 2024 5:55:58 PM - Report post
     
    --New Colony, Old Dreadnought--
    So I just unlocked a new colony to build on. This colony uses Oil instead of Coal but in the editor option, it shows that Heatstamps(Editor) is the supply of Oil(In-Game, Old Dreadnought).
    You can press V to zoom out and select New London where it still uses Coal. Old Dreadnought is the new Colony and also the name of the heat generator there.

    --When game focused on New London colony--
    Materials is labled as Coal in the editor.
    Prefabs is labled as Material in the editor.
    Coal is labled as Steam Cores in the editor.

    --Factions--
    There are 4 factions in my save, from left to right are the Frostlanders, Pilgrims, Stalwarts, and New Londoners but the labels in the Editor is named wrong, there is also no editor/value for Pilgrims. There's also a faction called the Faith Keepers but that is not in my save.
    Also, the first time I activate the trainer, the values are correct, just the label is wrong. But after restarting both game and Aurora, the values is not registering even after changes are applied to the values in-game.

    --After further testing--
    The faction editor values is actually correct (label still wrong), it shows the amount of Colonists I have in Old Dreadnought instead of New London and I'm unsure why.
    The Resources editor does not register Old Dreadnought's value when game is focused on it, instead I believe it only takes whichever colony updated its values, tested by switching off generator in New London and built Oil extraction in Old Dreadnought and then editor registered the values, then switches back to New London's values since I have other resources being updated there.

    Saves can be found at "AppData\Local\11bitstudios\Frostpunk2\Steam\Saved\SaveGames"
    Launch the game first before adding or replacing the save file or else steam cloudsaves would just overwrite it, then load it in game.

    I will also request an update too. I hope the save I provided helps.
    Too many games, too little time.
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