It works as long as the enemy you are killing doesn't die in visual range of another enemy NPC, and enemies can't be on high alert already when you use the option.
OK that's entirely on me then.... What about walking around near robots and stuff I have used the option and one time it set one on alert? I thought it just gave you complete invisibility like the same option for the previous game.
Thanks
[Edited by Choccydoccy67, 3/30/2024 7:27:27 PM]
It works as long as the enemy you are killing doesn't die in visual range of another enemy NPC, and enemies can't be on high alert already when you use the option.
OK that's entirely on me then.... What about walking around near robots and stuff I have used the option and one time it set one on alert? I thought it just gave you complete invisibility like the same option for the previous game.
Thanks
[Edited by Choccydoccy67, 3/30/2024 7:27:27 PM]
It has been a while since I played HZD, so I'm not 100% on how the option worked there, but the "invisible" option for HFW does just that. It makes you invisible. They can still see/detect you if they're using non-visual methods for detection. So radar pings, scanners, if you hit them it'll set them to "alert" (yellow), and if you hit an alerted enemy they will discover you. They'll still see your mount when riding, and be alerted to any bodies you leave behind. Until the ! icon turns red though, you can't be spotted visually.
Extremely useful option, but has its limitations.
P.S.: Hitting one enemy with multiple arrows will immediately mark you as discovered and set the enemy to aggressive, as the game registers each arrow as a separate attack. But the tear arrow that does the sonic explosion you can shoot from some of the long-range bows only counts as one attack, so will not set off enemies. Discs from the handheld disc launchers only count as one attack, even though they hit multiple times and will not immediately set you to discovered.
Is it just me or is anyone else having issues with "unlimited time for trial" option?
It worked properly but since yesterday it isn´t working anymore... time just doesn´t stop and runs out.
[Edited by Viper_Magic, 3/31/2024 2:32:12 AM]
Then I suggest you make a report, and if possible post your save game, so we can have our testers and trainer maker have a look.
As of now, with the 3 reports current, you seem to be only one who has reported this.
Please use the update notification system to report a game patch, update or to report that the trainer may not be working with the latest version of the game. If 3 or more reports have been filed, consider BOOSTING the priority of this title for a faster turnaround on the updated trainer.
Okay, it looks like it's not that it doesn't work at all. It seems to be behaving oddly.
I'm actually going to include a save file, in addition to that I'll give you my observations and steps to recreate the issue I see. Unlike some people.
If you load up my save you'll see that I have 6,429,428 shards. This is from me finding the value in CE and changing it before. I changed the value using the trainer from 6,429,428 to 6,429,828. I then went inside The Base and if you follow the curved room around to your left you'll find a container that can be opened. Inside was 76 shards, for me at least. It might be a different amount when reloaded? I'm not sure how the game sets them and if save scumming is even a viable tactic for this game.
Anyway, I set the shards to 6,429,828 and then picked up the 76 shards giving me a total of 6,429,904. If you open my weapon wheel you will see that all my ammo is full save for one type, should be plasma bolts (bottom center-right of the wheel). They cost 15 shards to make the bolt pack, along with some other stuff. The amount next to my shards in this window is 6,429,504. Less the 400 I added before. My inventory screen will still read 6,429,904. I then crafted a set of plasma bolts, using 15 shards. On the weapon wheel my shards value decreases to 6,429,489. In my inventory my shards value decreased to 6,429,889.
I set my shards to 8 in the trainer and deposited 20 of my 24 Advanced Hunter Arrows into my stash. I then crafted my way back to having a full quiver of 24. Weapon wheel says I have 6,429,459 metal shards. My inventory screen says I have -22 metal shards. It would appear that the trainer is changing the display value in the inventory screen, and not the actual number of shards being carried by the player. Or that's my conclusion, at least, I admittedly do not have a solid background in coding and I struggle with this stuff. I've followed numerous guides and never been able to successfully find the pointer for a value using CE in any game I've played. So I'm not great at this stuff.
Thanks for the hard work though, the trainer is really helping me enjoy the game and I'm happy to have it, regardless of the opinion of some other users.
Before I look at this, I am utterly perplexed.
YOu had 6 million shards. THEN set it to 8, then used shards to to create items and you note that you have less shards (i.e. the items were crafted albeit with negative results as the total of shards after you used them to craft)?
Perhaps I am not understanding what it is you think isn't "working correctly"?
I think what people are misunderstanding OR perhaps is going on is that the number being displayed for crafting or something is a combo of what you are carrying plus what is in some storage areas?
best,
Cal
[Edited by Caliber, 3/31/2024 6:56:34 AM]
Could use a teleport option.
Other trainers offer one.
Then you have request it.
What others have or have not is kind of irrelevant to our trainer.
Please use the trainer option request system for requesting new options be added to this trainer and/or vote on options already requested.