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Mind Over Magic Trainer
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  Mind Over Magic Trainer
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    Send a message to CasualCheater
    TIER 7
    CasualCheater posted on Feb 11, 2024 4:58:13 PM - Report post
     
    huh, I didn't think about saving in battle. Will try.

    [Edited by moderator Nook, 2/11/2024 5:43:23 PM]
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    TIER 7
    CasualCheater posted on Feb 19, 2024 4:59:13 AM - Report post
     
    trainer now absolutely works with health for students too.

    Just keep in mind, you still have to be able to survive the hits until their next round when the health returns!
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    TIER 7
    CasualCheater posted on Apr 07, 2024 8:13:06 AM - Report post
     
    I am not sure this is a "broken" element, and so I am not filing a report, but just know that the "1 Cast Construction" option "works weird" in some cases and can soft lock some parts of your gameplay.

    specific instances where it will hinder future development that I have noted:
    - when constructing chests for some reason it won't construct the chest, it simply stops after the first cast and even turning off the option after that will not allow further construction on that chest and even if you do finish constructing that chest, it won't work as a chest, it just takes up space and must be destroyed. - Work around: make sure the option is off when making new chests.
    - When mining, similarly, it will only cast once at the stone or iron and then completely stop all other activity for the mages while they seem unable to comprehend what to do after that single cast doesn't intantly mine the object (or I can only assume that is what is happening in their feeble brains). On the plus side, you can simply unselect all the mine jobs and then reselect them with the option turned off, so it doesn't fully lock you out of mining, but - Work around: keep the option turned off when both selecting any mine tasks, and until all mine tasks are finished. If the option is on at all while a mine task is active, the chances are the mages will stop doing anything at all until you stop all mine tasks.

    I haven't noticed any other instances where this option is breaking anything else, so while it may not be working "fully" as intended, it is working for the most part and can speed up a LOT of other tasks. But also I did not test with literally every construction or crafting task either, so if anyone finds any further broken elements when this option is on, just turn the option off for that element.
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    Send a message to koksi
    ELITE
    koksi posted on Apr 07, 2024 3:50:35 PM - Report post
     
    I am seeing a similar issue like with the chests with wall building. The problem here is that I cannot completely remove the wall, one unfilled element always remains. This option is definitely not 100% working at the moment.
    Not a major issue, better to wait for more updates or final release.
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Pselkie
    ELITE
    Pselkie posted on May 07, 2024 2:58:22 PM - Report post
     
    Hi, I've noticed that both the 1 cast research and 1 cast build are broken. The moment y you activate them everyone stops moving or doing things unless specifically told to, which needless to say renders the game unplayable. I've also noticed that the speed lockout is still in place, which although not game breaking is annoying. Thank You
  • Lead Moderator
    Send a message to Nook
    LEAD MODERATOR
    Nook posted on May 07, 2024 4:05:15 PM - Report post
     
    quote:
    originally posted by Pselkie

    Hi, I've noticed that both the 1 cast research and 1 cast build are broken. The moment y you activate them everyone stops moving or doing things unless specifically told to, which needless to say renders the game unplayable. I've also noticed that the speed lockout is still in place, which although not game breaking is annoying. Thank You

    the trainer must work fine if there are no update requests

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  • Tier 7
    Send a message to Caswallawn
    TIER 7
    Caswallawn posted on May 17, 2024 9:10:15 AM - Report post
     
    The one cast build seems to have issue with multi use items like rocks and iron, the item can be mined multiple times but the one cast build makes the game do a single drop instead of multiple and doesn't despawn the rock.

    Due to this the rock becomes soft locked so as long as its marked to mine the characters want to mine it but the game says the item has been used, if you untag the rock your people will head off and go back to working normally.

    I would say this is not a problem with the trainer but with the game, I had the same with build spots when the person got distracted mid cast.

    If anything I would say that the trainer just needs a note saying not to use it while you mine rock and such, as it seems the only problem is in the game due to mine objects having multiple spawns during the action.
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    Send a message to Shmitty85
    TIER 7
    Shmitty85 posted on May 19, 2024 8:48:15 AM - Report post
     
    So I missed that you could change the game speed in the Editor section. So that solves the game speed lockout issue.
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