Was anyone able to make the "Allow Research" option to work? I can't seem to make it work so looking for any pointers. Thank you in advance.
Great job on the trainer and thank you to the creators!
Hi gamer154
Allow research without requirements for means you don't need the skill or pre-requisite for that research.
If you talking about material, you wanna try and activate simple research also. That is for material. You would need at least 1 material for it to work.
Hope that explains.
What does "Maximum Ship Design Modules" mean & do? Thanks!
Hi Yautja Relvan.
Game has a locked number of 130 max modules. With that editor you can change that to whatever you want to have it at.
What does "Maximum Ship Design Modules" mean & do? Thanks!
Hi Yautja Relvan.
Game has a locked number of 130 max modules. With that editor you can change that to whatever you want to have it at.
Ah, thank you!
Re the red no oxygen and fade in/out issue, Caliber posted a message saying the fix is to put on spacesuit, go into Inventory, activate Inventory options, swap something in inventory, take off spacesuit, then return to game. Guess I'm asking for the EXACT steps in order since I can't get it to work.
So when you first enter a game are the Inventory options already enabled, or are they off and you activate them when doing above?
[Edited by Viajeromundial, 9/13/2023 8:44:44 AM]
[Edited by Viajeromundial, 9/13/2023 8:45:35 AM]
Let me try posting this again as I'd really appreciate some advice on this. The only way around it I've found is to be sure I'm wearing a spacesuit, save, quit to desktop, re-enter game, remove spacesuit, then activate the trainer.
This works but it's tedious.
Thanks.
It only seems to happen when the health option is on.
If you disable the health option while the suit or helmet is off DON'T put the suit or helmet back on, before you turn the option back on, otherwise you will have the red O2 bug. But if you turn the HP option back on THEN put the suit and/or helmet back on, the problem is fixed, and you are free to turn the HP option back off and you will not have red O2 problem.
Somehow it seems to be associated with the fact that when you have the hp option on, it also keeps the O2 from dropping as well for some reason regardless of weather you have the Unlimited O2 option on or not. This is also apparently a problem that doesn't occur if you just have the O2 option on. So it's part of the Unlimited HP option.
I suspect this may have something to do with how Bethesda may have implemented HP loss when you have CO2 buildup, so HP is tied to O2 levels AND CO2 levels along with your level of HP. There could be a billion ways those could all connect together in the scripting and coding for the game on it's own, let alone what might even just be a Bethesda bug that has not been noticed even in how the HP/O2/CO2 interaction works for all I know.
[Edited by Jaceca2002, 9/16/2023 8:02:48 PM]
getting this when i try to activate the latest version of the trainer:
21:54:46: Starfield, V1.7.29.0 (STEAM/WINDOWSSTORE/XBOXGAMEPASS), Last modified: 09/16/2023 12:22:17
21:54:48: Successfully attached to Starfield
21:54:49: Collect Cheat Console Commands, Script error in line 10: Cannot find aob for 'Collect_Cheat_Commands'
no issues up to this, just randomly started doing this, it also gives the same error for all the previous trainer versions.
Hi Mechcondrid,
do you have any mods installed?