Baldur´s Gate 3 Message Board  STATUS: ACTIVE - Trainers are still being considered and updated for this title as patches are released. There is no guarantee that a trainer can be made or updated but it will be reviewed by our staff.

Our Baldur´s Gate 3 Trainer is now available for version 4.1.1.5022896 HF and supports STEAM, GOG. Our Baldur´s Gate 3 message board is available to provide feedback on our trainers or cheats.
Baldur´s Gate 3 Trainer
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  Baldur´s Gate 3 Trainer (FULL RELEASE)
  • Tier 7
    Send a message to Envixer
    TIER 7
    Envixer posted on Aug 25, 2023 7:06:57 AM - Report post
     
    Trainer seems to be working fine with new patch. Haven't found any issues yet.
  • Tier 7
    Send a message to thebigunit17
    TIER 7
    thebigunit17 posted on Aug 25, 2023 8:23:37 AM - Report post
     
    quote:
    originally posted by Envixer

    Trainer seems to be working fine with new patch. Haven't found any issues yet.

    same here everything worked fine with the options I used this morning after update. But I also see they just dropped a new version

    "Here's looking at you, kid"
    "Get busy living, or get busy dying. "
    "He came like the wind, like the wind touched everything, and like the wind was gone."
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Grimmyke
    ELITE
    Grimmyke posted on Aug 25, 2023 9:58:03 AM - Report post
     
    Thank you for the update!
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to judus99
    ELITE
    judus99 posted on Aug 25, 2023 9:59:40 AM - Report post
     
    Been trying to fix a name issue with editor and it keeps crashing before I can make a save to load with the wanted changes.
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Daharen
    ELDER
    Daharen posted on Aug 25, 2023 12:53:34 PM - Report post
     
    Regarding mention of the forge in an outside post not working right with unlimited use. It is a mixed bag, and I'm not sure if its caused by the trainer, or just the nature of the code for the game or not, or even mods as I haven't done a clean wipe and tried getting to that point in all three states (One vanilla, one modded, one trainer, and all other variations).

    That said, I can tell you that when you use the forge (This also applies for the forge in the basement in the Blighted Village) it creates a "copy" of the elements of the forge, and there are two elements, one is the model itself, and another is the interaction with the forge, and they usually have the same name. You can see these copies accumulate if you have the "Mors More Tooltips" mod.

    The problem is if you don't have that mod, the game arbitrarily decides which model you click on, the only way you can select a specific model is if you have the mod so that you can hold down alt and list them all, and then click through them. Each model connects to a specific line of associated elements. That is, one of the mold eject models connects to one of the mold mold container models connects to one of the ore container models, and it appears, only one associates with the lever that lets you call in the lava and stamp the forge... Thus... Because they change order and multiply with every use, you have to go through them all, eject molds left in previous ones, through trial and error select the correct one, and then through trial and error put the ore in the right 2nd element associated with the first, and hope that that one is the one associated with the lava release and press so that it works, and if not, repeat the process until you happen to get the right set.

    Thus... Yes, the forge does work, and you can make unlimited items, however, without mods, its unlikely to work for you after only a few, and furthermore, the screen bloat and agony of going through the trial and error process only gets more and more tedious the more items you construct.

    I don't think this is a trainer side issue, I think its a game side issue that is just exacerbated by the trainer (A lot of people are having trouble with the forge even in vanilla, and falsely assuming its a "feature" of the game that it breaks, when really its a convoluted bug).
  • Premium Plus
    Send a message to deberg
    ELITE
    deberg posted on Aug 25, 2023 2:53:12 PM - Report post
     
    "Always Max Approval Rating" stopped working after today's patch & throws a debug error.

    Reported through CH.
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Kaelefth
    ELITE
    Kaelefth posted on Aug 25, 2023 3:43:29 PM - Report post
     
    The forge under the Blighted Village was intended as "one-time" use, since there's only one Sussur Tree Bark (quest item, not stackable) that I'm aware of. You can only make a dagger, greatsword, or sythe anyways.

    As for the Adamantine Forge, you need two items: 1) the mold, and 2) mithril ore.

    The molds are found in the Underdark: Grymforge. A shield, longsword, medium armor, heavy armor, and a mace (that I have found so far).

    Same goes for the mithril. However, the mithril is STACKABLE, so you can use the duplication feature from the trainer to dup as much mithril as you want, thus making "infinite" items (limited to the molds).

    [Edited by Kaelefth, 8/25/2023 3:44:34 PM]

    [Edited by Kaelefth, 8/25/2023 3:45:04 PM]
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to PeTTs0n
    SAGE
    PeTTs0n posted on Aug 25, 2023 5:13:21 PM - Report post
     
    quote:
    originally posted by Kaelefth

    The forge under the Blighted Village was intended as "one-time" use, since there's only one Sussur Tree Bark (quest item, not stackable) that I'm aware of. You can only make a dagger, greatsword, or sythe anyways.

    As for the Adamantine Forge, you need two items: 1) the mold, and 2) mithril ore.

    The molds are found in the Underdark: Grymforge. A shield, longsword, medium armor, heavy armor, and a mace (that I have found so far).

    Same goes for the mithril. However, the mithril is STACKABLE, so you can use the duplication feature from the trainer to dup as much mithril as you want, thus making "infinite" items (limited to the molds).

    [Edited by Kaelefth, 8/25/2023 3:44:34 PM]

    [Edited by Kaelefth, 8/25/2023 3:45:04 PM]

    The Adamantine forge can be a bit buggy and get stuck though, for a number of reasons. (Enemy corpse getting stuck on the "anvil" part, for instance.) The workaround that got mine unstuck, to get the lava to retract after using the "hammer" on the "anvil", was to enter turn-based mode and just skip for a few whole rounds, that solved the issue.

    [Edited by PeTTs0n, 8/25/2023 5:14:03 PM]

    "He who controls the past commands the future. He who commands the future conquers the past." - Kane
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