This game has no anticheat tho, no idea why you people make that up ^^ You can even use CoSMOS with a simple lua script to avoid string detection. Stuff in multiplayer is just server authoritive, as well as some aspects regarding XP and money, but thats it. And of course, denuvo. But you can just cheat in it like in any other singleplayer game. The crashes do not come from any anticheat... Please stop lying cheathappens guys
If that’s so then I’m personally interested for a working trainer with the same options as ours with ZERO crashes from YOU,do let me know when it’s ready otherwise I’m waiting for a public apology for your nonsense accusations.
This game has no anticheat tho, no idea why you people make that up ^^ You can even use CoSMOS with a simple lua script to avoid string detection. Stuff in multiplayer is just server authoritive, as well as some aspects regarding XP and money, but thats it. And of course, denuvo. But you can just cheat in it like in any other singleplayer game. The crashes do not come from any anticheat... Please stop lying cheathappens guys
Just because cheats are possible doesn't mean that there isn't any form of anticheat. Anticheat doesn't always have to be an explicit one like EAC either. This is the same publisher that implemented anticheat in midnight suns and is seemingly extending it to their other games like nba2k and now lego. Heck, the fact that you mentioned having to avoid string detections is a form of anti-cheat itself.
Even EA categorically states that they have anticheats in their single player games, just different ones/extent from what they have in multiplayer games.
www.ea.com/security/news/eaac-deep-dive
Not every game is competitive multiplayer, is this going to be in all EA games?
No. We’re working with our game studios to determine anti-cheat needs for each project. For single player-only titles, or titles without competitive ladders or leaderboards, the cheat landscape differs. Depending on the title and type of game, we may implement other anti-cheat technology, such as user-mode protections, or even forgo leveraging anticheat technology altogether in some cases, opting instead to design the game to be resilient against certain types of cheats.
[Edited by Gangreenator, 5/22/2023 3:33:09 AM]