Super damage still doesn't work more than maybe 20% of the time
Thank you for the super quick update though, I very much appreciate it!
To add on to the Super Damage, it does work most of the time (more than 20%), but there's a delay in when it's registered. Also, I've noticed that sometimes it might be affected if your crosshairs are still on the enemy. I've also noticed that if you continue to fire continuously at one enemy (with a submachine gun, for example), that enemy will continue to stand there and take all the bullets until you've stopped (and possibly stopped aiming at them).
To see what I'm talking about, take one shot at an enemy with a simple handgun. Now wait and watch what happens. I've noticed the delay can be roughly between 0.5 to 1.5 seconds, but the enemy will jerk itself back before slumping to the ground. This is on Professional Mode when I tested this, so the time delay could also be due to the difficulty level you're on.
However, there have been times where I've had to shoot an enemy twice in order to get it to register. Given how screwed up this game has been coded, I think this is the best we can hope for. With that being said, I think the reason the Reset Play Time likes to read 999:59:59 is because the game doesn't know how to correctly read 00:00:00, so it defaults to that number. So far, I've found that using Freeze Gameplay Timer on a new playthrough works perfectly.
[Edited by IvanWolf, 4/8/2023 11:43:01 AM]
Super damage still doesn't work more than maybe 20% of the time
Thank you for the super quick update though, I very much appreciate it!
To add on to the Super Damage, it does work most of the time (more than 20%), but there's a delay in when it's registered. Also, I've noticed that sometimes it might be affected if your crosshairs are still on the enemy. I've also noticed that if you continue to fire continuously at one enemy (with a submachine gun, for example), that enemy will continue to stand there and take all the bullets until you've stopped (and possibly stopped aiming at them).
To see what I'm talking about, take one shot at an enemy with a simple handgun. Now wait and watch what happens. I've noticed the delay can be roughly between 0.5 to 1.5 seconds, but the enemy will jerk itself back before slumping to the ground. This is on Professional Mode when I tested this, so the time delay could also be due to the difficulty level you're on.
However, there have been times where I've had to shoot an enemy twice in order to get it to register. Given how screwed up this game has been coded, I think this is the best we can hope for. With that being said, I think the reason the Reset Play Time likes to read 999:59:59 is because the game doesn't know how to correctly read 00:00:00, so it defaults to that number. So far, I've found that using Freeze Gameplay Timer on a new playthrough works perfectly.
[Edited by IvanWolf, 4/8/2023 11:43:01 AM]
There is a really good mod on nexusmods called "Deadly Headshot" that does a great job.
A 2nd mod called Fluffy Mod Manager is needed to run it.
It's been a great substitute instead of using the Super Damage option. As I find that option really buggy and makes enemies invincible from time to time.
However, I do tend to crash when re loading saves or auto save kicks in from time to time.
I did request if possibly an option for Ashley to be Invisible To Knights. I always get stuck on the knights character boxes. Which on my end looks like I hit an invisible wall.
[Edited by darth stitch, 4/8/2023 12:01:53 PM]
[Edited by moderator PWizard, 4/8/2023 12:10:24 PM]
the game crashed when i started playing after i activated the trainer, i did have the dinput8.dll placed into my game directory. help needed and thanks in advanced. Below is the issue i have:
Program Files (x86)/Steam/steamapps/common/Resident Evil 4 Biohazard RRE4/re3.exe Fatal D3D error (25) ....
the game ran well with the trainer 10 hours ago, i just couldn't figured it why it turns down right now.
[Edited by Ayion, 4/8/2023 7:07:34 PM]
[Edited by Ayion, 4/8/2023 7:44:11 PM]
apparently it is helpful to turn raytracing off, I read that suggestion numerous times regarding to the d3d error
edit: also make sure to check the link for the dll regularly it just got updated yesterday
[Edited by kratos65, 4/9/2023 2:33:36 AM]
the game crashed when i started playing after i activated the trainer, i did have the dinput8.dll placed into my game directory. help needed and thanks in advanced. Below is the issue i have:
Program Files (x86)/Steam/steamapps/common/Resident Evil 4 Biohazard RRE4/re3.exe Fatal D3D error (25) ....
the game ran well with the trainer 10 hours ago, i just couldn't figured it why it turns down right now.
[Edited by Ayion, 4/8/2023 7:07:34 PM]
[Edited by Ayion, 4/8/2023 7:44:11 PM]
apparently it is helpful to turn raytracing off, I read that suggestion numerous times regarding to the d3d error
edit: also make sure to check the link for the dll regularly it just got updated yesterday
[Edited by kratos65, 4/9/2023 2:33:36 AM]
I must be one of the lucky few, then, as I've been running the game with Ray Tracing on, and max settings, and never encountered a crash from it.