A damage multiplier would be way more useful than the current super damage script.
Some enemies just become invulnerable after the first shot with the current implementation and then if I continue to shoot them the game freezes.
Then you need to request it.
Please use the trainer option request system for requesting new options be added to this trainer and/or vote on options already requested.
A damage multiplier would be way more useful than the current super damage script.
Some enemies just become invulnerable after the first shot with the current implementation and then if I continue to shoot them the game freezes.
Yea... During the first time speed running. Super damage option essentially botched all the boss fights / multi-staged or not.
Some I managed to force the game to progress by using Ghost mode to trigger the next progression point. But multi-staged boss fights sorta just hard locked progression.
Just a heads up for those who haven't fought the giant orc thingy (el lago or whatever it's called). If you have inf dmg on, you will one shot it and it just drops "dead" on the ground, not doing anything. Literally make you stuck in the area where you fight it and the progression will stop.
In case anyone has passed that area, please let us know if you did it with or without the inf dmg option on.
For that boss, you can use Ghost mode to progress, keep going until you find a ladder, interact with it, and turn off Ghost mode. Game will update your location to the ladder's location. I managed to "fix" it by doing so.
But otherwise, keep Super damage off when fighting bosses. Especially Chief Menendez's fight, since there's no new interactables for you to interact with outside of the boss fight arena, game will hard lock and unable to progress. Not even Ghost mode + Float mode can help you there.