Thank you ch for the update !!!!
Gonna test it out further, after 1 test, i ran into this error, after i crashed.
LoginId:3c28b8d04c35766aae54669bc9a6fc05
EpicAccountId:0c238adddd794f24a9e03ccb7d96a223
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff
SB2_Win64_Shipping
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kernel32
ntdll
Hi PowerZhea.
Is this message coming up as big white window when you try to active the trainer or when trying to use a option?
Also does the game run fine without the trainer?
Well I can spend many hours now, to test. So if it does happen again, I will try to share what options I'm using, what I did when it happened etc.
However a report about it, if it happens again, will most likely be tomorrow morning, or in a few hours, gonna have me some dinner first. Then spend the next 6 hours or so testing, With different options etc.
Whenever crashes again just let me know and I’ll take care of it but please include more details such as when and where and with which options happens.
Crashed again.
Details;
EpicAccountId:0c238adddd794f24a9e03ccb7d96a223
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x0000000100000009
SB2_Win64_Shipping
SB2_Win64_Shipping
SB2_Win64_Shipping
SB2_Win64_Shipping
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kernel32
ntdll
Options turned on:
Player options:
NP 1 to 6, and 8 for no reload
Ship options:
F4 to F9 including the unlimited missiles
Just completed a few beginning story missions,
Had to defend this guy, when done, Had to warp away,
Target for warp was locked, I pressed shift to engage, and the moment it engaged for warp jump I crashed.
Okay so after some testing, I tested without trainer aswell, and it seems I still crash with the exact same error.
Now it could be, because I have an insane amount of money due to the trainer,
however I am beginning to think, the crashes are related to the unreal engine being used for this game. Which means there is not much you guys can do about it.
Later this week, I will test without trainer, meaning no changes made by the trainer and see how that goes. If that does not crash me, then this unreal engine somehow makes people crash that have edited values. Can't be sure till I test some more. Keep it updated on the process of testing.
with your description it has nothing to do with the money amount but the game being buggy and it fires up randomly or it could be driver / hardware related.
Okay so after some testing, I tested without trainer aswell, and it seems I still crash with the exact same error.
Now it could be, because I have an insane amount of money due to the trainer,
however I am beginning to think, the crashes are related to the unreal engine being used for this game. Which means there is not much you guys can do about it.
Later this week, I will test without trainer, meaning no changes made by the trainer and see how that goes. If that does not crash me, then this unreal engine somehow makes people crash that have edited values. Can't be sure till I test some more. Keep it updated on the process of testing.
with your description it has nothing to do with the money amount but the game being buggy and it fires up randomly or it could be driver / hardware related.
Your comment made me research on some things.
I have now been able to play for 1 hour and 30 minutes, without any issues or crashes...
Turns out, any resolution higher then 1080 and u got crash issues.
Perhaps it be an idea to put this in trainer notes that resolution cannot be higher then 1080, unless people want to crash non stop.
The trainer crashes due to Antivirus software if you turn it off it crashes way less. My autoprotect feature in my antivirus when that's on with the trainer it crashes all the time.
Hi Morpheus.
Try to set the Aurora folder to excluded from all scans and make sure to run it as admin. That might help.
If it doesn't help there might be some folders you need to add also
You can see here how to add exclusion for your AV Link
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff
SB2_Win64_Shipping
SB2_Win64_Shipping
SB2_Win64_Shipping
SB2_Win64_Shipping
SB2_Win64_Shipping
SB2_Win64_Shipping
SB2_Win64_Shipping
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SB2_Win64_Shipping
SB2_Win64_Shipping
SB2_Win64_Shipping
SB2_Win64_Shipping
SB2_Win64_Shipping
SB2_Win64_Shipping
kernel32
ntdll
guessing this issue hasn't been figured out yet what is causing the game to crash every 2-5 minutes?
Where this happens exactly? is it random or there's trigger?