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  Marvel´s Midnight Suns Trainer
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to the_blank 1982
    ELITE
    the_blank 1982 posted on Jan 18, 2024 8:01:35 AM - Report post
     
    Edit: never mind

    Every time I post a problem I go back and the ting is working again

    Blasted Trainer is trying to make me look like a fool lol

    [Edited by the_blank 1982, 1/18/2024 8:10:38 AM]
  • Tier 7
    Send a message to mogno
    TIER 7
    mogno posted on Jan 18, 2024 11:05:31 AM - Report post
     
    quote:
    originally posted by SmileyJ

    Hi mogno.

    For this specific issue I suggest you add your save game so that can be used to look at.
    Best would be somewhere where you can easily get/gather/accumulate "En Fuego".
    That way the trainer maker doesn't have to spend hours trying to look at this.

    Gosh - you are so right, sir. I am sorry not for not having thought of that - my bad.

    Attached is a savegame during a Generic Mission.

    Team: Venom (Stacks: Ravenous - doesn't decrease), Cpt. America, Deadpool (Stacks: En Fuego - doesn't increase)

    While "Unlimited Health" is enabled:
    1) There are cards available to KO enemies in front of Deadpool to directly test behaviour of "Unlimited Health" not granting stacks.
    2) You can see when option is enabled that stacks of "Ravenous" doesn't decrease on Venom (and won't increase on new turn when it wasn't full)
    3) From time to time it's not possible to trigger an explosion when knocking enemies into explosives (object gets no damage accounted).

    Stack-management (good stacks increasing, but not decreasing) should be a separate option w/o being influenced by "Unlimited Health". If it's necessary to do it by request I will for sure do so.

    Stacks I am aware of:
    Morbius - Hunger (same as "En Fuego"
    Venom - Ravenous (is active all the time and doesn't decrease per attack)
    Deadpool - En Fuego (not building up at all)
    The Hunter - Collar (stacks seem prefilled with option enabled on mission start but will break if only activated after start)
    Captain Marvel - Binary (similar behaviour to Hunter's collar)
    Edit: Playing the save it seems that deactivating "Unlimited Health" after having joined the mission with it enabled doesn't seem to reactivate it?! Or maybe it's just me. I can't exactly see where this is coming from. I could build stacks when I joined without any option enabled and could toggle stacks with "Unlimited Health" option.
    Joining with it on and toggling it off will enable decrease of "Ravenous" (Venom) but not buildup of "En Fuego" (Deadpool).



    [Edited by mogno, 1/18/2024 12:07:39 PM]

    [Edited by mogno, 1/19/2024 1:30:46 AM]

    [Edited by mogno, 1/19/2024 1:47:03 AM]

    FILE ATTACHED
  • Tier 7
    Send a message to mogno
    TIER 7
    mogno posted on Jan 18, 2024 12:02:57 PM - Report post
     
    Attached another savefile for a Generic Mission.
    Loaded mission w/o option "Unlimited Health" enabled and could already stack up one "En Fuego".
    1) Enabling "Unlimited Health" stops generation but also stops degeneration of stacks.
    2) Disabling "Unlimited Health" afterwards will reenable generation and degeneration.


    Stacks/Resources affected are "Hunger" (Morbius) and "En Fuego" (Deadpool)

    [Edited by mogno, 1/18/2024 12:07:06 PM]
    FILE ATTACHED
  • Trainer Maker
    Send a message to -DEViL-
    TRAINER MAKER
    -DEViL- posted on Jan 18, 2024 2:18:40 PM - Report post
     
    quote:
    originally posted by mogno

    Attached another savefile for a Generic Mission.
    Loaded mission w/o option "Unlimited Health" enabled and could already stack up one "En Fuego".
    1) Enabling "Unlimited Health" stops generation but also stops degeneration of stacks.
    2) Disabling "Unlimited Health" afterwards will reenable generation and degeneration.


    Stacks/Resources affected are "Hunger" (Morbius) and "En Fuego" (Deadpool)

    [Edited by mogno, 1/18/2024 12:07:06 PM]

    Hi, Since this game has been armed with a brutal anti cheat system I'll do my best to fix it but no ETA or promises because isolating characters in this game is very hard.

  • Tier 7
    Send a message to mogno
    TIER 7
    mogno posted on Jan 19, 2024 1:23:28 AM - Report post
     
    quote:
    originally posted by -DEViL-

    quote:
    originally posted by mogno

    Attached another savefile for a Generic Mission.
    Loaded mission w/o option "Unlimited Health" enabled and could already stack up one "En Fuego".
    1) Enabling "Unlimited Health" stops generation but also stops degeneration of stacks.
    2) Disabling "Unlimited Health" afterwards will reenable generation and degeneration.


    Stacks/Resources affected are "Hunger" (Morbius) and "En Fuego" (Deadpool)

    [Edited by mogno, 1/18/2024 12:07:06 PM]

    Hi, Since this game has been armed with a brutal anti cheat system I'll do my best to fix it but no ETA or promises because isolating characters in this game is very hard.

    Very big thanks for the try at all! If it won't work - don't worry.
    For me personally it's just kind of interesting how it works (maybe for you it's the challenge to get it done). Good luck, pal! Should you need anything else feel free to give a shoutout.🙂

    Edit: By the way - interesting find: if I start a Mission with "Unlimited Health" enabled and "The Hunter" equipped with a stack-acquiring collar then the collar will proc every spell (stacks feel "prefilled". Enabling the option after mission started will break that effect and collar won't get stacks at all.

    [Edited by mogno, 1/19/2024 1:29:50 AM]

  • Trainer Maker
    Send a message to -DEViL-
    TRAINER MAKER
    -DEViL- posted on Jan 19, 2024 12:53:00 PM - Report post
     
    quote:
    originally posted by mogno

    quote:
    originally posted by -DEViL-

    quote:
    originally posted by mogno

    Attached another savefile for a Generic Mission.
    Loaded mission w/o option "Unlimited Health" enabled and could already stack up one "En Fuego".
    1) Enabling "Unlimited Health" stops generation but also stops degeneration of stacks.
    2) Disabling "Unlimited Health" afterwards will reenable generation and degeneration.


    Stacks/Resources affected are "Hunger" (Morbius) and "En Fuego" (Deadpool)

    [Edited by mogno, 1/18/2024 12:07:06 PM]

    Hi, Since this game has been armed with a brutal anti cheat system I'll do my best to fix it but no ETA or promises because isolating characters in this game is very hard.

    Very big thanks for the try at all! If it won't work - don't worry.
    For me personally it's just kind of interesting how it works (maybe for you it's the challenge to get it done). Good luck, pal! Should you need anything else feel free to give a shoutout.🙂

    Edit: By the way - interesting find: if I start a Mission with "Unlimited Health" enabled and "The Hunter" equipped with a stack-acquiring collar then the collar will proc every spell (stacks feel "prefilled". Enabling the option after mission started will break that effect and collar won't get stacks at all.

    [Edited by mogno, 1/19/2024 1:29:50 AM]

    Your very welcome, just one question, could please tell me what a stack-acquiring collar stands for in this game? if possible with screenshots please so I would know what to look for exactly,thanks.

  • Tier 7
    Send a message to mogno
    TIER 7
    mogno posted on Jan 19, 2024 1:47:27 PM - Report post
     
    For sure.
    Explanation how different stacks work:

    The Hunter (full stacks on collar give ability card as described - see here: Link)
    Stacking depends on equipped collar:

    Unity Collar - three stacks. Need one light, one dark and one power card in any order to fill those stacks. Gives "+1 Fast".
    Paragon Collar - five stacks. Every played light card gives +1. Makes next light card "free".
    Renegade Collar - five stacks. Every played dark card gives +1. Next played dark card is "free".
    Balanced Collar - four stacks. Every played power card gives +1. Gives you "draw +2 cards".
    Ivory Collar - three stacks. Every played light card gives +1. Next played Hunter card will stay in hand (not be discarded).
    Obsidian Collar - three stacks. Every played dark card gives +1. Next played Hunter attack card deals double damage.

    Venom: Starts with full stacks on "Ravenous". Attacking an enemy by card (attack or heroic) gives -1. Every start of a turn he will get +1 on Ravenous (or by abilities). Ravenous increases damage done (via stat "offense".

    Morbius: Starts with empty "Hunger" stacks. Every two played Morbius cards give +1. On three stacks will give card called "Bloodlust".

    Deadpool: Starts with "0" Fuego stacks. KO'ing increases stack count as follows:

    0 stacks -> 1 stack: 1 KO
    1 stack -> 2 stacks: 2 KOs
    2 stacks -> 3 stacks: 2 KOs
    3 stacks -> 4 stacks: 3 KOs
    4 stacks -> 5 stacks: 4 KOs

    So for full 5 stacks you need to KO 12 enemies without being damaged in the meantime. Getting damage on Deadpool reduces stacks directly by 1. (See also: Link)

  • Tier 7
    Send a message to mogno
    TIER 7
    mogno posted on Jan 19, 2024 1:49:52 PM - Report post
     
    Captain Marvel:

    Binary - starts with 0 stacks. Playing a Cpt.Marvel card gives +1. Doesn't decrease. On three stacks will give "Binary" card to trigger that mode. Binary is then lost if block is <=0.

    (btw: I'm German, too. If you need any explanation in mother's tongue ... give me a DM or sth.)

    [Edited by mogno, 1/19/2024 1:50:48 PM]
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