I'll try to collect some more and get a save to you.
The issue I'm having is that they seem to be counted as individual items.
The gamma items have skills from the three heroes you used in the mission to get them.
Meanwhile the artifacts have a random item inside.
I'm wondering if instead of a cheat that edits how many you have (because unlike other items such as blueprints, they're not just a huge stack) perhaps a cheat to make them not go away when used?
EDIT:
Also found that while you get the gamma canisters with random abilities from the three heroes you used on the mission, you can also get "generic" ones that will get you random abilities from all heroes you currently have unlocked.
[Edited by LordBlade, 10/20/2023 11:17:25 AM]
Are you refering to quest items? please send me screenshots of the mentioned items so I could see which ones exactly,thx.
So these are the Gamma Coils.
twinfinite.net/wp-content/uploads/2022/11/Gamma-Coils-in-Midnight-Suns-Explained-6.jpg?resize=640%2C360
You get one from every mission, and they'll have cards in them (3 by default, but you research an upgrade that gives you a choice of 4). The cards can be of any of the characters that went on the mission (so in the screenshot the coil can have cards from Spider-Man, Iron Man and Ghost Rider).
As you can also see, there's two coils shown, because each seems to count as an individual item. So the one has the three characters show, the other might have a different three. You can also sometimes get them as a reward from things, and those will have all your currently unlocked characters shown (meaning you can get cards from anyone you currently have).
The coils also come in rarity (common, rare, epic, legendary). The higher rarity, the better cards you can get (up to the rarity of the coil).
I'll try to collect some more and get a save to you.
The issue I'm having is that they seem to be counted as individual items.
The gamma items have skills from the three heroes you used in the mission to get them.
Meanwhile the artifacts have a random item inside.
I'm wondering if instead of a cheat that edits how many you have (because unlike other items such as blueprints, they're not just a huge stack) perhaps a cheat to make them not go away when used?
EDIT:
Also found that while you get the gamma canisters with random abilities from the three heroes you used on the mission, you can also get "generic" ones that will get you random abilities from all heroes you currently have unlocked.
[Edited by LordBlade, 10/20/2023 11:17:25 AM]
Are you refering to quest items? please send me screenshots of the mentioned items so I could see which ones exactly,thx.
So these are the Gamma Coils.
twinfinite.net/wp-content/uploads/2022/11/Gamma-Coils-in-Midnight-Suns-Explained-6.jpg?resize=640%2C360
You get one from every mission, and they'll have cards in them (3 by default, but you research an upgrade that gives you a choice of 4). The cards can be of any of the characters that went on the mission (so in the screenshot the coil can have cards from Spider-Man, Iron Man and Ghost Rider).
As you can also see, there's two coils shown, because each seems to count as an individual item. So the one has the three characters show, the other might have a different three. You can also sometimes get them as a reward from things, and those will have all your currently unlocked characters shown (meaning you can get cards from anyone you currently have).
The coils also come in rarity (common, rare, epic, legendary). The higher rarity, the better cards you can get (up to the rarity of the coil).
Unfortunately this wasn't possible as game kept crashing.
When I used the Set Everything to Max, it gave me max training ground xp. But, it looks like it didn't actually unlock the bonuses (so I'm stuck with minimal environment damage and missing the other bonuses from leveling up the training ground. Is there a fix for this?
Hi, unfortunately there's no way to fix this, with this game the only solution is to backup your save game and when something goes wrong restore it and Set Everything to Max is only intended for the resources and should be used with caution while you're in the inventory then disabled when done.