Maybe it's time we just throw in the towel and retire this game. It's taken up way too many resources and after 4 variations it apparently still isn't right. I see no other way.
It should have worked. If it didnt, then I'd hope we could at least keep the hunger and poison options. Those are important. Its not a hard game, and its just starting early access. I'd hate to have you guys write it off completely.
alright added one more option for the resources within the buildings to set them at max value provided by the game thus making it unlimited hopefully this solves the resource issues.
[Edited by -DEViL-, 9/16/2022 3:43:21 PM]
unfortunately, this has not fixed the problem for me. the red 'no supplies' flags aren't there, the number of items in the storages show a max 30/30 for all items. but the carriers don't carry and the builders don't build.
This is what happens when some noobs start to develop a game without having any idea of how coding is actually done.
I need to go more in depth and thorough on why is this happening.
Sorry, but I can't keep a programmer tied up for a week or two fighting this one game's wonky mechanics. Every time he thinks he has it fixed, you guys say no, it's still broken.
Maybe down the line when time allows we can have another programmer look at it.
I get it, and thats probably wise. I got a bunch of hours out of it despite the fact that it is just starting early access. There isn't even a way to "win" yet. I hope that you'll be open to revisiting it around 1.0 release.