17:06:53: Gladiator Guild Manager, v0.718 (STEAM)
17:08:27: Successfully attached to Gladiator Manager
17:08:30: Collect Resources, Script error in line 3: Cannot find aob for 'Collect_Resources'
17:08:47: Successfully attached to Gladiator Manager
17:08:48: After several retries failed to create pipe:
System.IO.IOException: 所有的管道范例都在使用中。
at System.IO.Pipes.NamedPipeServerStream.Create(String pipeName, PipeDirection direction, Int32 maxNumberOfServerInstances, PipeTransmissionMode transmissionMode, PipeOptions options, Int32 inBufferSize, Int32 outBufferSize, PipeSecurity pipeSecurity, HandleInheritability inheritability, PipeAccessRights additionalAccessRights)
at System.IO.Pipes.NamedPipeServerStream..ctor(String pipeName, PipeDirection direction, Int32 maxNumberOfServerInstances, PipeTransmissionMode transmissionMode, PipeOptions options, Int32 inBufferSize, Int32 outBufferSize, HandleInheritability inheritability)
at .()
17:08:48: Connecting to mono pipe failed
17:08:48: Collect Resources, Script error in line 3: 'SaveGame:Save+500' is 0 or not a valid address
17:08:50: Successfully attached to Gladiator Manager
17:08:50: After several retries failed to create pipe:
System.IO.IOException: 所有的管道范例都在使用中。
at System.IO.Pipes.NamedPipeServerStream.Create(String pipeName, PipeDirection direction, Int32 maxNumberOfServerInstances, PipeTransmissionMode transmissionMode, PipeOptions options, Int32 inBufferSize, Int32 outBufferSize, PipeSecurity pipeSecurity, HandleInheritability inheritability, PipeAccessRights additionalAccessRights)
at System.IO.Pipes.NamedPipeServerStream..ctor(String pipeName, PipeDirection direction, Int32 maxNumberOfServerInstances, PipeTransmissionMode transmissionMode, PipeOptions options, Int32 inBufferSize, Int32 outBufferSize, HandleInheritability inheritability)
at .()
17:08:50: Connecting to mono pipe failed
17:08:50: Collect Resources, Script error in line 3: 'SaveGame:Save+500' is 0 or not a valid address
STATUS: ON HOLD - This game is currently patching very frequently and/or is early access with few downloads. It is counter-productive to continue updating the trainer under these circumstances. When the title becomes more stable and/or is out of early access, it will be re-evaluated for an updated trainer. Trainer updates for this game may still be released intermittently while in this status depending on our current workload.