So after speaking with Pwizard and 0x90
I figured I would compile what we have so far into a new thread since the old one was Locked out.
PWizard
Very good, thank you. Any examples you can provide will help tremendously. Kill switches are typically found in VPN software.
0x90
The only thing I could imagine is that AIO just disables all network adapters.
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So as per the emails we can get the functionality of the internet kill switch, but it might be tricky to get the Mobile app to Work with it once it's been Enabled.
Perhaps if we try testing around with the Gateway configurations to allow for it to still try and access the mobile app on LAN but to kill the WAN connection's?
Because I know if we set it up to configure the Adaptor to Gateway 127.0.0.1 as per the standard Look-back IP address.
I know as a Broadcaster having this Feature would be Nice when I am broadcasting live but it would kinda be complicated to have, so even if we can get it simplified enough to allow for the mobile app to work I would be ok with that.
Any idea's or thoughts from others on how to Configure application Kill Switching to keep those silly games from trying to Dig up an internet Connection?
@JackDaniels would you mind outlining the basic premise of what you are suggesting? After reading your OP, I feel like I walked into a conversation that was already in-progress and I think I am missing some intro explanation and summary.
I use a kill-switch with my VPN and very much like the feature. But I am a little lost as to why the Trainer Application needs one; though I am not averse to the idea at all.
So after speaking with Pwizard and 0x90
I figured I would compile what we have so far into a new thread since the old one was Locked out.
PWizard
Very good, thank you. Any examples you can provide will help tremendously. Kill switches are typically found in VPN software.
0x90
The only thing I could imagine is that AIO just disables all network adapters.
-----------===========------------------
So as per the emails we can get the functionality of the internet kill switch, but it might be tricky to get the Mobile app to Work with it once it's been Enabled.
Perhaps if we try testing around with the Gateway configurations to allow for it to still try and access the mobile app on LAN but to kill the WAN connection's?
Because I know if we set it up to configure the Adaptor to Gateway 127.0.0.1 as per the standard Look-back IP address.
I know as a Broadcaster having this Feature would be Nice when I am broadcasting live but it would kinda be complicated to have, so even if we can get it simplified enough to allow for the mobile app to work I would be ok with that.
Any idea's or thoughts from others on how to Configure application Kill Switching to keep those silly games from trying to Dig up an internet Connection?
@JackDaniels would you mind outlining the basic premise of what you are suggesting? After reading your OP, I feel like I walked into a conversation that was already in-progress and I think I am missing some intro explanation and summary.
I use a kill-switch with my VPN and very much like the feature. But I am a little lost as to why the Trainer Application needs one; though I am not averse to the idea at all.
My apologies I will revise it.
Yes this will be an optional feature of the AIO.
The original plan was to have an internet Kill switch to allow for those that are playing titles that require or attempt always online to have the functionality to make use of an internet Kill switch to make sure once you access the game you will not have to worry about any Network connections or random Online events suddenly Cropping up.
I think there have been enough reports of folks asking if something will flag them for using trainers while they play a game and this would just be an added option to help put that to rest.
But essentially I wanted to make sure if we could even make it more advanced we could have kill the network connection of the game only. And still allow for functionality of the Mobile app while playing with the Kill Switch enabled.