Settlement Survival by cheathappens.com
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Activating this trainer
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If not state otherwise below, press F1 at main menu.
Listen for 'Trainer Activated'.
Press desired hotkey. All hotkeys can be changed on the trainer.
Trainer Options
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# Player
NumPad1: Unlimited Coins
NumPad2: Unlimited Tech Points
NumPad3: x6 EXP
# Citizen
NumPad4: Unlimited Citizen Health
NumPad5: Unlimited Citizen Happiness
NumPad6: Unlimited Citizen Drink
NumPad7: Unlimited Citizen Food
NumPad8: Unlimited Citizen Warmth
# Buildings
NumPad9: Free Building Construction
Multiply: Fast Building Construction
# Resources
Add: Unlimited Resource Storage
# Game
Subtract: Game Speed Control
Editor Options
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# Player
Game Speed
Notes
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Note: Had to remove Unlimited Respurce Options due to lack of instability and constant crashes besides that it wasn't working properly too.
added two new options:
Fast Building Construction
Unlimited Raw Materials
you figured what Fast Building Construction does probably,Unlimited Raw Materials gives you unlimited raw materials like stones and woods and agave tequila,..... etc but not in high numbers,meaning you if you have as low as 10 then it doesn't goes down only up which will keep your factories and facilities working,there's just one minor bug,it interfers with building constructions,simply deactivate it when you're about to biuld something.
Game Speed:
It doesn't works without 'Game Speed Control'.
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Mute Hotkeys:
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To temporarily disable the Hotkeys, press CTRL-H after trainer is
activated. You can use CTRL-H to re-activate the Hotkeys as well.
You can also mute specific hotkeys by changing the hotkey you want to mute to 'NONE'.
Troubleshooting
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[Edited by moderator DragonStryder, 10/29/2023 7:21:26 AM]
Yep, the same here. the number of resources is changing, but the builders cannot work, because the resources are not delivering to the spot. if clicking on the different items at the left upper window where all the resources are, the 0 is changing to 99999. but still, no effective items in the store...also after a while the trainer itself got confused and bringing up an error. need to restart.
what error?
i need more details.
I think the issue the user above is reporting is related to the fact that the buildings have individual storage tables as well, so although the trainer updates the table of materials to 999999, this table (the resources table) is for number tracking purposes globally and does not have an impact on actual gameplay, because individual buildings responsible for storage don't get updated and therefore the resources don't exist. In order for the resources to be available to workers to be used you would need to freeze or set values of storage buildings with existing resources i.e. a warehouse or storage yard. A secondary issue then can result in that if you do set a storage building resources beyond its capacity it messes up the % full value and then if u have say 1m stone in a building that can only hold 3000, the workers will no longer bring new resources to it since it is full, but will continue to withdraw from it, but then causes you to have to build more and more storage centers to collect new resources (or resources that haven't been force set to a value beyond the existing storage center).
yeah that makes a perfect sense,i dig it up,thanks for the info.
I think the issue the user above is reporting is related to the fact that the buildings have individual storage tables as well, so although the trainer updates the table of materials to 999999, this table (the resources table) is for number tracking purposes globally and does not have an impact on actual gameplay, because individual buildings responsible for storage don't get updated and therefore the resources don't exist. In order for the resources to be available to workers to be used you would need to freeze or set values of storage buildings with existing resources i.e. a warehouse or storage yard. A secondary issue then can result in that if you do set a storage building resources beyond its capacity it messes up the % full value and then if u have say 1m stone in a building that can only hold 3000, the workers will no longer bring new resources to it since it is full, but will continue to withdraw from it, but then causes you to have to build more and more storage centers to collect new resources (or resources that haven't been force set to a value beyond the existing storage center).
That is accurate and what I was going to report as well (not as eloquently). You could freeze the resources at a smaller but not insignificant number like 50 or 100 so that there were enough for citizens to pick up for a job but not enough to overflow the storage structure.