I am pretty sure now that the trainer overlay ****ed up steam overlay for this game. I cannot play online anymore because my friend list doesn't load and my in-game name isn't my Steam profile name anymore. Contacted Steam and for them it's clearly a tier-program preventing steam overlay to work properly.
Any chances someone help me please?
disable the trainer overlay.
Already did that. Now even without having the trainer running, launched or activated Steam Overlay is disabled and I cannot play Online 😓
try to reinstall the game then, no idea sorry.
So it appears that Unlimited Ammo isn't working and turning it on will cause the game to crash within a minute or so of being turned on. No Reload, Fast ability cooldown and unlimited consumables all seem to be working as intended. Those are the only options I've tested since the trainer update.
jrrocket191: You are correct Play full mission with Unlimited Ammo off every thing else on, and no crash, as soon as I enable Unlimited Ammo on next mission within 2 mins. crashed.
Crash Report from UNREAL:
LoginId:3fec5195455985555fe1c1bc8800c2b3
EpicAccountId:a076ed71169f4891a0d2e8b2a353a3c5
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000c
Endeavor_Win64_Shipping!TFastReferenceCollector<1,FGCReferenceProcessor<1,1>,FGCCollector<1,1>,FGCArrayPool,0,1>::ProcessObjectArray() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\CoreUObject\Public\UObject\FastReferenceCollector.h:675]
Endeavor_Win64_Shipping!TFastReferenceCollector<1,FGCReferenceProcessor<1,1>,FGCCollector<1,1>,FGCArrayPool,0,1>::FCollectorTaskQueueTask() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\CoreUObject\Public\UObject\FastReferenceCollector.h:383]
Endeavor_Win64_Shipping!TGraphTask
Endeavor_Win64_Shipping!FTaskThreadAnyThread::ProcessTasksUntilQuit() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:862]
Endeavor_Win64_Shipping!FTaskThreadBase::Run() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:529]
Endeavor_Win64_Shipping!FRunnableThreadWin::Run() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:86]
[Edited by highbeam122, 9/11/2021 11:08:30 AM]