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Some save editing
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
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    quuux posted on Apr 23, 2021 1:44:17 AM - Report post
     
    After a bit of reading forums and testing, I've found some things that can be edited in the game.

    Saved game files (*.se1) are zip files with password GarfieldJonesCat containing temp.txt.
    Extract to edit, and when you add it back to the save, you don't need to use the password.

    This is not a plain text file, it's some sort of Binary Serialization format, but can be opened in a hex editor like FlexHEX.

    Text strings and numbers are plain ANSI text, with a preceding byte determining the length. To change a number to have more digits, you need to modify that byte and insert or delete bytes, changing the length of the file.

    Note: Using CoSMOS some details can be manipulated while the game is running but the text is then UTF-16, and you can't adjust the length of numbers.

    Each number/string in the stats part of the file seem to be separated by 5 additional bytes, probably a signifier, be careful not to change them.

    First, some simple finds. Search for the keywords as ANSI Text, and use Find All for easier navigation:

    Fate Points = fatecardpoints
    Look for the one with a bunch of number groups preceding it, the correct one will have a string fp and two groups of numbers before the keyword.
    The first of the two is the number of fate points

    e.g.
    009FB8A0 | 02 66 70 06 76 32 02 00 01 33 06 77 32 | .fp.v2...3.w2
    009FB8B0 | 02 00 01 34 06 78 32 02 00 0E 66 61 74 65 63 61 | ...4.x2...fateca
    009FB8C0 | 72 64 70 6F 69 6E 74 73 | rdpoints

    To change the 3 fate points, you need to change the string length from 01 to 03 and insert the extra 2 bytes.

    009FB8A0 | 02 66 70 06 76 32 02 00 03 39 39 39 06 | .fp.v2...999.
    009FB8B0 | 77 32 02 00 01 34 06 78 32 02 00 0E 66 61 74 65 | w2...4.x2...fate
    009FB8C0 | 63 61 72 64 70 6F 69 6E 74 73 | cardpoints


    Bureaucracy Points (BP) = orgCount
    The correct one is slightly before the fate points indicator, with a bunch of numbers before and after.
    The BP number is the 4th one before the keyword, setting it to 99,999 is massive overkill, and any higher will take the time between turns a lot longer.
    This is used up each round to do all the council tasks, such as research, discovery and creating strategy cards.

    Credits = orgCount
    As BP, but 16 before; or 3 after militiaLeader in the same grouping.

    Card Scrap Points = scrapPoints
    Directly after keyword.

    Card Craft Cost = scrapPointCost
    Directly after keyword.
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
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    quuux posted on Apr 23, 2021 1:45:55 AM - Report post
     

    Leader Statistics:
    These are a bit messier, and might not be properly editable in-game, so it's best to do them via the save edit.
    Unfortunately the skills are not in this grouping and may only be referred to by the leader ID.
    Depending on how long you've had the leader there might be many results, so do a case sensitive find-all on the last name and look for something as below.

    00D0D3C0 | 00 02 33 30 06 B1 C2 02 00 01 33 09 28 00 00 00 | ..30.±Â...3.(...
    00D0D3D0 | 06 B3 C2 02 00 04 41 6C 65 63 06 B4 C2 02 00 09 | .³Â...Alec.´Â...
    00D0D3E0 | 4A 6F 76 61 6E 66 6F 72 74 06 B5 C2 02 00 01 34 | Jovanfort.µÂ...4
    00D0D3F0 | 06 B6 C2 02 00 02 31 30 06 B7 C2 02 00 03 31 30 | .¶Â...10.·Â...10
    00D0D400 | 32 09 28 00 00 00 09 28 00 00 00 09 28 00 00 00 | 2.(....(....(...
    etc. etc.

    The first number (2 before the name) appears to be an identifier, don't change this.
    The next is the Capability Class, which may affect XP gain.

    After the name, there are a few bytes that are for faction, position x2, male/female.
    Then there is age, preceded by a minus sign. set it to just over 100 which = 18years as over 65 they lose stats.
    Next is Base XP, Loyalty and Relation.
    Next is unknown.
    Next 3 are Interpersonal/Technical/Command rating modifier, but this resets each turn.
    Next is Seniority Rank.
    Next is stats, out of order as STR/WAR/CHA/INT/WILL (set to 999 for high skill rolls)
    Next is personality: Emo/Hero/Amb/Auth/Ego/???/Wit (set Hero to 99 and Amb/Auth/Ego to 10 or less)
    Then 3 unkown, and 8 portrait modifiers
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
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    quuux posted on Apr 25, 2021 11:52:52 PM - Report post
     
    Skills:
    Finally found this one thanks to a skill list posted elsewhere. It's a tough one to find since my hex editor doesn't seem to support wildcards, so I had to use a text editor to find a unique character range (e.g. lçüÿ5Âþÿ) by searching for a specific leader/skill/qty combo with 6 wildcards between (e.g. 13??????12??????9).

    The skills for all leaders in the game are in one block with just the leader number, skill number, and skill amount for all the non-zero skills.

    e.g.
    00C9B300 | 03 00 02 31 33 06 8E 19 03 00 02 31 32 06 8F 19 | ...13.Ž....12...
    00C9B310 | 03 00 01 39 09 28 00 00 00 06 91 19 03 00 01 31 | ...9.(....‘....1
    00C9B320 | 06 92 19 03 00 02 31 33 06 93 19 03 00 01 38 06 | .’....13.“....8.
    00C9B330 | 94 19 03 00 01 36 09 28 00 00 00 09 28 00 00 00 | ”....6.(....(...

    This part shows Leader 13, skill 12, qty 9, then Leader 13, skill 8, qty 6.

    The leader ID is the number 2 before the name in the stats part, and the skills are from the list:
    1 Bribery
    2 Diplomacy
    3 Leadership
    4 Deception
    5 Streetwise
    6 Oratory
    7 Survival
    8 6th Sense
    9 Intimidate
    10 Personal Combat
    11 Lead From the Front
    12 Endurance
    13 Escape Artist
    14 Administration
    15 Improvisation
    16 Against the Odds
    17 Resist Influence
    18 High Command
    19 Investigation
    20 Trade
    21 Technician
    22 Medical
    23 Demolition
    24 Operational Command
    25 Science
    26 Prospecting
    27 Scavenging
    28 Interrogation
    29 Agriculture
    30 Inventor
    31 Tank Tactics
    32 Gun Tactics
    33 Infantry Tactics
    34 N/A
    35 N/A
    36 Offensive Tactics
    37 Defensive Tactics
    38 Mobile Tactics
    39 Defensive Works
    40 Covert Ops
    41 Ecology
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    node49 posted on Mar 30, 2022 3:56:08 AM - Report post
     
    Hi!
    The XP gained next turn is stored between AGE and XP:

    looking for leader in save.file:
    Vlad  VolantisЂ  4Ѓ  5‚  4ѓ  0„  4…  100†  0 ( €  31 ( Љ  1‹  -308Њ  0Ќ  1078
    -308 = Age;
    0 = XP added next turn;
    1078 = XP_this_turn.

    But even if you give +1000 XP to Leader, no stats will be changed next turn - why?..
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