I'm having trouble with the trainer not reliably setting the vitality for henchmen.
First off, I'm not sure if that would be covered under the toggles for Minions or for the Genius. It feels like both have had an affect at various times.
I've seen a few different states the game gets into when trying to keep a henchman from dying by toggling the vitality:
1. Sometimes it seems to work fine, and their stat does not drop even when hit.
2. Sometimes you can see the stat flickering between 50 and some other higher number (I think their normal max) such as 275 for Jubei.
3. Sometimes it works at first, but then stops working. I *think* this might be when you activate an ability for the henchman.
At the state I'm in at the moment, I have a save without suitable earlier saves, and I am desperate to try to keep this guy alive. His ability is active, and no matter how many times I've tried toggling and/or reloading the game and re-activating the trainer, he keeps losing health. I'm attaching the save file in case you want to look at it.
I mentioned one thing about health bar of the minions and\or henchman\genius.
If someone in the world inflicts damage simultaneously higher than the overall health of the unit, he\she dies.
Even with the option up and running.
You can actually see that trainer is trying to maintain the FULL health, but it simply cannot if the cumulative damage input is too high. You can simple test this with sending the genius battling the super agent and his guards alone. If the DPS will be higher than the overall health of the genius, he\she will die.
I would appreciate, if this will be sent to trainer maker.
Hope it'll helps.
Waiting for the update.
Thanks for all great work, fellas!
[Edited by Animusnimus, 4/12/2021 1:09:48 PM]