Thank you. I hope it helps some.
EDIT: I decided to play the map anyway and after about 20min of gameplay the "Super resources" started working. Not sure why but in case others have this issue - now you know.
[Edited by onside123, 11/11/2020 5:07:57 AM]
Hey. Just adding my two cents here.
My issues started in "The Red Meadow" map (campaign). Super resources did change the resource values on the UI/dashboard but it didn't add any resources inside the "command centre" and thus I was unable to capture/build posts on the captured points (these also got bugged).
Now, in the following mission in the map "Brittlebone Fields", the resource values don't change at all. Population, fast build/upgrades seem to be working fine.
Also, I believe the game's been patched (new version).
Keep up the good work.
Remember the good old days when a game was released finished....
SpellForce 3: Fallen God update for 11 November 2020
SpellForce 3 Fallen God & Versus Edition Patch #1
steamdb.info/patchnotes/5816844/
Please use the update notification system to report a game patch, update or to report that the trainer may not be working with the latest version of the game. If 3 or more reports have been filed, consider BOOSTING the priority of this title for a faster turnaround on the updated trainer.
The trainer seems to be working on the new version the same way as on the old one (everything except the "super resources".
I've found that using the trainer causes the AI to also have the same effect. Too many units are spammed by the AI, thus making it unplayable.
Just because there IS a trainer, doesn't mean you HAVE to use it.