they don't give a ****, sad but true, as its all about the money for them, and you getting through the game without buying boosters, hits their bottom line
Thanks for the input Drenus. Maybe if enough of us refuse to buy their game's add-ons as a form of protest anyway, we can impact their bottom line and have them take another look at CH's trainers. All it takes is enough of us contacting them to make a difference
Would it not be Square Enix to blame? Disney just sold the rights so they get their money no matter what. It's the publisher who has to make up the revenue to cover that cost.
I see. This has been enlightening. Thanks.
they don't give a ****, sad but true, as its all about the money for them, and you getting through the game without buying boosters, hits their bottom line
Thanks for the input Drenus. Maybe if enough of us refuse to buy their game's add-ons as a form of protest anyway, we can impact their bottom line and have them take another look at CH's trainers. All it takes is enough of us contacting them to make a difference
I have no idea how many CH customers there are in total but for a boycott of any kind to work you need to have a big number of people willing to stick to it and the business needs to understand the reason for the boycott.
I can't think of a single gamer boycott that's ever actually succeeded in forcing a change of position on a game before. Mass Effect 3 had the whole uproar about the ending which was addressed but I don't think it was a lack of people buying the game that achieved that, I think it was the noise created by those that had already purchased it. Likewise you have Star Wars Battlefront and the loot box fiasco but again I think that was due to the fact that it got mainstream attention rather than the actual actions of any group of gamers.
Honestly I don't imagine enough players would commit to such a boycott and that the publisher would understand the reason for the boycott.
Honestly I think raising awareness of this would actually do more harm than good. CH, I imagine, succeeds because it tries to stay somewhat under the radar of the publishers, I suspect the last thing we would want is lots of attention being drawn to CH because then other publishers might get the same idea as Square Enix did and ask them to remove trainers for games.
Regardless, Marvel's Avengers has been a major flop for Square Enix and has performed well under their projections. I sadly doubt that their policy on trainers made any meaningful contribution to this.