VIDEO DEMONSTRATION:
Hello, first of all a big thank you for the work done and the speed.
I would like to point out that there are three options of the trainer that do not work perfectly and that may not have been noticed when I created it, but as I have finished the game several times and I have had fun with your trainer I have noticed them and I would like to bring you the elements that can be improved to make it perfect.
Problem 1: Incomplete Invisibility
Invisibility only works on human and robot type enemies and as we only see these two types until almost the end of the game, it is possible that several types of enemies continue to see us. These are the enemies of the drone and abomination in flame types and I think that this doesn't work because they must be considered as something else by the game, since they have a different functioning.
Detail:
1. Drones: They spot us as soon as we approach and fire, the detection looks like a cone of vision.
2. Creeping abominations: They detect us not by cone of sight but by distance (even through walls).
Proposal:
Tried to add invisibility for abominations, and for drones, even if the latter are less annoying.
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Problem 2: Float mode
The float mode works but the altitude value added or removed with the UP or DOWN shortcuts is much too large and this value is greater than the distance between the various elements of the game, which means that most of the time you will be either too high in the ceiling or too low in the floor and the game doesn't support this, which makes it easy to soft lock.
Proposal:
Just reduce at least half of the value assigned in + and - see make the value manually changeable.
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Problem 3: Slow mode
The slow mode is not concretely usable, contrary to the Speedhack, because in slow mode, various elements of the game are not concerned by the slowing down like the following elements and to be very slowed down while the bosses paterns or the shots them go at the speed of the game makes us die anyway immediately.
- Timer
- Enemy fire
- boss attacks (AOE, shooting, etc.)
Proposal:
Remove the slow mode and leave only the speedhack which works very well with only one exception, the speedhack is by default set to the value 3.00. This speeds up the game and it would be good to set this value to 0.50 by default which is a very correct speed to go through the game at about the same speed as the slow mode.
Thank you, I know that not everything is possible, but this is the feedback after experience.
This game was nuts to work on. There is almost nothing visual to show your health or any other thing. Almost all deaths are instant.
I appreciate this massive feedback, and maybe others can use it to plan for later parts of the game that I doubt I am going to play and slog through this game for hours to get to.
The slow mode is basically the same thing as the slow power you use when you jump and dash. The developers decide what is affected by it, not me.
I MAY release a version of the trainer where you can modify the up and down variable.
Understand what looks easy to you and simple to use at the end may have taken a lot of cerebral brain power and hours of reversing and trial and error to work out the options you do have. This is why our competition or other people trying to make trainers for this game are behind us 48 hours later, copy our options and ideas, and reverse our work to see what we do.
This game is quite hard, and it has to be much easier with this trainer. Working on this game from a trainer maker perspective is maddening.
best,
Cal