We used to have this in our trainer template a long time ago and it caused more problems than it was worth. That was before we had DX9, DX10, DX11, DX12, Vulkan, OpenGL, etc, all of which the trainer would have to detect and support. At least that is what I was told the last time this came up. Maybe things are different now and it's easily possible. I'll have to let the trainer makers weigh in on it.
I appreciate the quick response, and hopefully in time, things will just get progressively better.
I was wondering if this would be the appropriate area to post this, so I apologize if it is not. I was wondering if there was a way to have certain trainers to produce a game overlay while playing games for people that have only one screen or easier access with keybinds to show overlay and activate/deactivate trainer options? While I know it can be done, but if it should or the amount of resources is not available (someone who knows how or time to do something like that available). It was just something I have been meaning to ask for some years now and just never actually asked anyone here about it. Love you guys!
Crash Override 💣
we have a singular trainer template. To do this you would have to detour the direct x routines, if the game even used those. Some games use opengl. This is something that would have to be custom coded for each game. This just isn't going to happen.
best,
Cal