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CoSMOS Changelog 6.0.6
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General:
[~] Detect and warn if game uses MonoGame framework
[~] Updated sub modules
[~] Huge performance improvements when game is using DotNet in several places
Value Scanner:
[~] Changed the way values are refreshed
[~] Improved scan speed and memory usage on lots of scan results
Diassembly Viewer:
[+] Added Left CTRL + Left click to quick navigate (follow call / jmp)
[+] Added option to highlight a word, for example 'rax' (View -> Highlight word)
[~] Improved auto comment logic
[~] Replace with NOPs now replaces the instruction with a multibyte nop instruction if possible
[~] On auto refresh it stays at the current address instead of the address where a change was detected
[~] When copying lines the comment is now included
[!] Fixed missing tooltip on indirect calls
[!] Fixed several issues with indirect calls using a register like 'call rax'
Script Editor:
[~] The instruction comments are now included in AA script injection generation
Reference Scanner:
[~] Improved string scanner by including instructions with immediates which are indirect strings
Modules Viewer:
[~] Removed search delay
Memory Regions Viewer:
[~] Removed search delay
Target Process View:
[+] Added info about the target process bitness