Make sure you already have some food in storage before using the option, also be aware that some use food and others use fungus.
If you looked at the main thread you would see that is indeed not working no matter if you have food in storage. Like another user commented perhaps the programmer should attempt to make tiles cost 0 rather than messing around with food values.
Thank you.
Guys, to get the trainer updated the best way is to use the Trainer Update Notification Report. It usually takes at least 3 reports before they'll look at it and there's only been one report filed so far. They sometimes see the posts in the forum but the most effective way is to use that form to get it in line in the Queue for evaluation & updating.
Link
[Edited by Jaks, 4/17/2020 9:26:26 PM]
Very well, done and done. As far as mu suggestions for making the tiles cost nothing, in "Freeplay" mode there is a setting (Creative) to make all tiles free. That might be of some help as well, as it's somewhere in the programming already to turn the costs off.
i cant seem to get the unlimited food to work any help would be great that you for your time
The food option, as the instruction says, keep your food tiles at the max whenever they are changing. So
1. It takes some time before you see changes by the option
2. You need food tiles
3. You need to collect / spend some food
4. It works PER tile, this is how your food is stored. So in order to get the maximum food all of your tiles need to get or loose food after the trainer option is active.
In most games food is a single number you need to change. In this game your food at the top bar is just a sum of multiple numbers and every number gets updated only on change.
i cant seem to get the unlimited food to work any help would be great that you for your time
The food option, as the instruction says, keep your food tiles at the max whenever they are changing. So
1. It takes some time before you see changes by the option
2. You need food tiles
3. You need to collect / spend some food
4. It works PER tile, this is how your food is stored. So in order to get the maximum food all of your tiles need to get or loose food after the trainer option is active.
In most games food is a single number you need to change. In this game your food at the top bar is just a sum of multiple numbers and every number gets updated only on change.
Map loads.
I build food tiles.
Ants take food to tiles.
I now have a few hundred food.
I activate trainer.
Food instantly shows -2500.
Since food is a negative number upon activation, I can build nothing.
If ants pick up food, they just freeze in place.
Therefore, I need to know, if you are saying the trainer is working, what am I doing wrong?